0.27.0

Hazard Pay Playtest · published

Changes

  • Leaderboard tab renamed - "Scores: Any%" is now "Scores: Any Solution" for clarity

Removed

  • Community features - Removed the entire community level system. The game no longer ships community browsing, publishing, or
    feedback infrastructure

Bug Fixes

  • Optional sector exit - Walking out of an optional sector now plays the truck drive-off animation before returning to the overworld
  • Rewind bar on short undo - The VCR rewind bar no longer flashes an empty progress bar when undoing only two moves
  • Achievement description - "It Sensed the Blood" description now correctly says "Encounter your first PRS-86" instead of "Survive"
  • Leaderboard loading speed - Scientist sector leaderboard tabs now populate noticeably faster after completing a sector
  • Trees animating during menus - Opening the Actions menu on the overworld now properly freezes tree wind animations
  • Switch Pro Controller glyphs - Switch Pro Controllers now show the correct button icons instead of falling back to PlayStation
    symbols (needs playtest verification)
  • PS5 DualSense glyphs - PS5 controllers now render the correct button icons
  • Controller icon cleanup - Removed ~60 unused entries from the controller icon atlas
  • Xbox controller menus - Xbox controllers can now navigate menus properly (previously only the first connected gamepad worked)
  • Sector 1.6 grate placement - Removed a misplaced grate tile that introduced the mechanic too early
  • Credits layout - Removed a greenish horizontal line artifact from the credits scroll
  • Surveillance replay flash - Starting a surveillance replay no longer briefly shows the un-reset level underneath the CRT fade
  • Sector 3.17 readability - Removed a dark shadow that was making dialogue text harder to read
  • End of Shift cinematic - Personnel no longer briefly visible above the helicopter at the start of the sector 5 cinematic
  • Cinematic pause desync - Opening the menu during a cinematic no longer causes movement to race ahead of animations. Pause input is
    now blocked during cinematics