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Rogue: Genesia
›
Patches
›
Patch 1.0.4e
Patch 1.0.4e
Rogue: Genesia
· published
16 months ago
· build
18391377
All events
Read on Steam
Changes
Reverse Hollowing effect from bonfire event is now boosted by log of player base corruption so it more properly scale later on
Magic Mirror "break" option now require 500 corruption or more (instead of strickly more than 500 corruption)
QoL
Disabled weapons are now saved when loading a run
Selected weapon (on GunSlinger) is now properly remembered when loading a run
Fixes
Variant of Final weapon damage not properly applied.
Monster dropping infinite experience after a certain point.
Negative Corruption causing bug with Eyes of Truth, and bloodbath/blood handed challenges
Tooltip not properly handling huge value (above e38)
Some case where damage calculation was inccorectly boosted
Bug where god statuette offered to player was less than intended during sculptor event
Bug with negative corruption on blood handed/bath challenge
Exp bar visually glitching above level 400
Maximum challenge level at once not properly scaling by 5% of already completed challenge level
Performance drop when reaching maximum level
Flamethrower critical damage not properly scaling above level 9
Explosive Bow, Explosive vial, Angel Prism and Thunder vial having their defense piercing squared