Hotfix 1.1.0i

Rogue: Genesia · published

(Looking at the patchnote I feel like this should be patch, not an hotfix)

QoL

  • Auto-card selection will now try to pick Pinned card if it is available
    This doesn't guanrantee pinned card will be picked if it not generated
    I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available

Changes to Expert mode:

  • Enemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage
    When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4%
    This should help expert mode from feeling unfair
  • Expert mode is unlocked after completing any B-rank challenge
    Having expert-mode unlock this early wasn't appropriate for average players
    Expert mode is unlocked by default in Heroic profile
  • Expert mode now greatly increase quality of item dropped at lower tier
    Greatly boosting item quality starting at F-tier up to a small increase at SSS-tier)
  • Increased Expert mode Soulcoin multiplier from x2 to x10

Changes to Mythic mode:

  • Increased Mythic mode Soulcoin multiplier from x10 to x100
  • Enemies Health regen from Mythic mode is now reduced by 1% (multiplicative) for every 10% of it's maximum health as cumulated damage
    When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 10%, at 500% of it's max health, it is reduced by 40%
  • Mythic mode now greatly increase quality of item dropped at lower tier
    Greatly boosting item quality starting at F-tier up to a small increase at ZZZ-tier)

Changes to Ascended mode:

  • Ascended mode also give a Soulcoin multiplier of x100 (on top of the other bonus to Soulcoin)
  • Ascended mode now greatly increase quality of item dropped at lower tier
    Greatly boosting item quality starting at F-tier up to a small increase at Infinity+99)

Fixes

  • Reroll key triggering reroll when game was paused
  • Equipment modifier not using "Base" stat when affecting it
  • Bug report tool not properly sending logs file if they were too big, it'll now truncate the logs file before sending them, making sure it is not too large and can be properly sent.
  • Bug with equipment in Ascended mode not properly displaying them or being locked
  • Stage tooltip in stage selection overwritting the gamepad prompt

Gamepad/Steamdeck nagivation improvements

  • Opening the profile button forcing using the mouse to select a pro.file
    Same when closing the using using the back button, it wouldn't select any button by default)
  • When selecting Talent, canceling now put your back to the talent selection (on the left) and not directly close the talent menu
    Also issues with the loadout button not being selectable
  • Changing Run Difficulty mode losing the selection
  • Equipment tooltip not being properly scaled and not being displayed as it should on Steamdeck