Patch 1.1.0.1

Rogue: Genesia · published

Major QoL

  • Added Card avoiding
    In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection
    There card would be automatically banned when they appear (only if possible, using a ban charge)
    An option can be enabled to disable auto-ban these card
    If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection
  • Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu
    Change to pinned/avoided card during a run won't affect main menu pin/avoid

Changes

  • Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726
  • Equipment leveling up cost now properly follow tiering-up cost after ZZZ tier.

Fixes

  • Stelar stone and moon stones damage mitigation being displayed as negative in the summary on the right
  • Talent tab not being openable in game menu
    This also fix Game history not being openable
  • Immovable being removed from your cards preventing you form moving until the end of the stage
  • Equipment tiering up costing Infinity soulcoin at infinity +350
  • Unstable core not providing any damage when bellow 20 stacks
  • Unstable core buff description
  • Gluttony not properly applying it's stats
  • Tag keyworkd tooltip having a misstranslated key in german causing an error
  • Holy conversion effect scaling with Negative corruption (it now have no effect in those case)
  • Pistol talent with 0 talent power causing infinite ammo cost
  • enemies being spawned (with summon circles) being targetable by weapon (and so, causing lag)
  • Enemies being spawned dealing damages
  • Root of endless growth stack not being reset when restarting a run
  • Hand of the guilty started as "washed" when starting a run (instead of becoming washed after removing it)
  • Blood transmutation giving 0 bonus power when health and post power were too different (multiple order of magnitude)
  • Tesseract and Hypercube Manifold giving bonus to Trinket Slots (that are not implemented into the game)
    Already generated Tesseract and Hypercube will have their Trinket slots rerolled into a random available slots)
  • Speed cap option not working