Patch v1.11- Improved Diamond merchant and QOL updates.

Core of Magic · published

updates:-Added new items to the game
-Updated/improved some stats on items
-Updated/improved the Diamond shop with more special items-Players can now melt normal monster types with cold spells.New item stats:

-Faster Run
-Cannot be cursed
-Maximum cold/fire/lightning/magic/poison resistance
-Class skill levelsFixes:-Experience points is now calculated faster upon monster death.
-Added a menu sound for clicking buttons.
-Added a sound for unequipping items.
-Change class menu is positioned correctly now.
-Monster health bars now turn off when the monster is killed.
-Player storage chest now makes the correct sound when taking/storing items.
-Diamonds now make the correct sound being picked up.
-Item drops now correctly drop and stay on the surface floor instead of hovering off the map.

Patch v1.11b:

Updates:

-Extra starter area for act 1.

-Added impact sounds for player spells.

-The item level requirement description now colours red when the player does not have the required player level and turns green when he does.

Fixes:

-Fixed a bug when using the Alt+F4 key combination that would gain the player experience.

-Fixed a bug where the mercenary defense aura would spike in its sound volume.

Larger hitboxes for the following skills:

-Fireball

-Iceball

-Earth Rain

-Fire Moon Shot

-Physical Moon Shot

Patch v1.11c - Big changes in difficult progression


Quests:

I was still not happy with how difficult settings worked in the game, so I completely overhauled it into a better system.-Quest Deletion is no longer possible.
-All old quest saves are automatically saved in normal difficulty.
-Normal, Nightmare, and Hell now have their own separate quest completion progress.
-By entering the world, the game now asks which difficulty you want to play.-Unlocking a new difficulty is based on the final Act 3 quest; for each difficulty, you need separate quest completion to proceed.-Uber quests can no longer be done on Normal and Nightmare difficulty; the Diamond merchant is also only available on Hell difficulty.


General updates:


-Loot pool level 5 items no longer drop on Normal, only on Nightmare and Hell, with Hell having a higher chance.-Mercenaries have increased health.
*If the Player has reached character level 90, the mercenary has all resistance 75%, including damage reduced 75%.
*Mercenaries overall can tank more damage.-Potions of increased health now upgrade 1500 health and can stack up to a maximum of 2 per game instance.
*The price of potions of increased health has been increased from 2000 gold to 4000 gold.
*Potions of increased health have a level requirement now of level 90.-Potion of Defense can stack up to a maximum of 1 per game instance now.-Potions of fire/cold/lightning resistance last from 60 to 180 seconds now.
*There is also a display timer added for those potions.-You can now click and drink potions from the belt without the potions removing themselves from the belt.-All monsters in Hell difficulty have a minimum of 75% all resistance.-Every difficulty now has an all resistance penalty.Normal: 0%
Nightmare: -40%
Hell: -70%


Bugs:

Fixed a bug where monsters could push the player body around in death.


Patch 1.11d - Monster difficulty balance

-Monsters now have a minimum monster level of 50 on nightmare difficulty and 70 on hell difficulty for better XP scaling.

-Monsters now have a minimum of 100 damage on nightmare difficulty and 200 on hell difficulty for better damage scaling.

-Monsters now scale with a minimum of 200 health on nightmare difficulty and 400 health on Hell difficulty.

-Some monsters on Nightmare and Hell have an additional 250 life.

-Some quest monsters on Nightmare and Hell have an additional 1000 life.

-Enemy and player spells have better performance optimization.

-Expanded Bone Islands area.

-Improved on Bone Island's visual presentation.

-You can now talk to NPC characters by pressing E.

-Fixed a bug where an item would drop beyond the fence in the graveyard level.

Fire/Cold/Lightning/Physical skills are nerfed and now add 30-100 damage, they seemed a little bit too overpowered stat type. The cooldown bonus stays the same.

This patch solves some oversight in previous scaling problems that monsters had in lower-level areas on higher difficulty settings.