Hobo: Tough Life · published
After 5 loooong months, the narrative update is finally here! An update that delivers a massive amount of new content to the game.
For over a decade, no one has been able to bring the many factions of the homeless together. The throne of the Beggar King has been sitting empty for far too long. Who will earn enough respect and prove themselves worthy of uniting the homeless? Will you rise to the occasion?
Almost two hundred new quests with various interconnections and outcomes were added to the game. All this packed into a rich narrative environment full of NPCs and intrigues. These quests come with a large number of new items and activities that you can do in the game. All the locations and NPCs that we were slowly adding over the past updates are no longer hidden (or inactive). Since the last update, we have also added multiple new indoor and outdoor NPCs together with two new locations (sewers and the throne room).


As with any story content, it is hard to share information without actually spoiling the experience. Therefore we won't reveal any further details about the actual story. We are leaving that up to you 😉
(For the best experience we advise you to start a brand new game)
Elections are directly linked to the story and they are present throughout the whole game. There is now a dedicated category for that in the diary. There, you can see all the votes you have acquired and the remaining votes you need to get before the elections are held.

We have completely redesigned interactions with street NPCs. In the past, if you wanted to steal, beg, or trade with the NPC you had to go through randomized dialogues until one of those interactions popped up. This is no longer the case. After initiating a conversation with an NPC, all the desired options are immediately available. However, each option has a different probability of success (this is based on skills, perks, and difficulty of the NPC). The more you talk with the NPC the more it lets its guards down and success in stealing/begging/trading is more likely.

The minigame – a point of contention for many players. Getting rid of it entirely would be nearly impossible without a complete rework of how our game works. But we have redesigned it and optimized it for more player comfort. Not only it looks different, but it also feels different. There is now only a single green field that gets bigger as you improve your skills, and the arrow has a slight sway to its movements. Green is good, red is bad. Simple as that.

NPCs can now level up. Yes, all of you serial bullies better watch out. NPCs will not let themselves being bullied and beaten in fights without a response anymore. They will now get stronger and acquire weapons to better defend themselves if you push them too hard. That way they can pose a challenge even later in game.

Have a great day and enjoy the update!
- Perun Creative