Rhythia · published
After just 5 months of early access we have been able to deliver many exciting and long awaited updates - and today we're excited to announce the release of VR support.
VR Support is available as a launch option on all platforms and is enabled through OpenXR or SteamVR. We have tested with multiple VR headsets including Quest 3 to enable the best support.
You can purchase the game here:
Over the course of just one month we also made some big changes and updates listed below:
Game:
- Added VR Support (last launch option)
- Added Pitch Lock in speed selector
- PHXM Map import support
- Fixed lag on skin choosing
- Added Confirmation on profile removal
- Added ability to export colorsets
- File chooser improvements (sort by date and search)
- Add skin favorites (notes, images etc)
- Add Settings lock (settings won't change on profile changes)
- Fix Audio Offset issues
- Fixed timing compatibility with SSQE
- Reduce menu scene initial load time
- Show spectator count only option (eye icon + number)
- Added Colorset creator/editor
- Add Preview Time for maps
- Added VR Keyboard
- Added VR environmnent
- Reworked frame limiter, FPS should be more stable across the entire game
- Limit all menu scenes FPS to VSync hz * 2 (less GPU and less resources where not needed)
- Reduce allocations in almost all scenes (increase performance)
Editor:
- Added speed as a slider
- Add note reversing (via right click menu or CTRL+G)
- Add pause on seek
- Time point dragging (CTRL+Click - to select, Enter or click anywhere to save)
- Show zoom percentage
- Add Verifier tool
- Identify overlapping notes that can't be hit
- Identify unhittable, unreachable notes
- Add options tab, and moved visual settings such as AR, SD there.
- Fix anchor scaling being playfield only
- Added romanized artist name/title input
- Added source and tags inputs
- Rename Quantum to Grid Snap
- Add resnap to beat divisor by selecting and right clicking (they will snap to beats)
- Disable "smooth seeking" toggle
- Disable "smooth snapping" toggle
- Don't scale time with speed
- Add "Convert to Path" to context menu of selected notes (CTRL+D shortcut)
- Added Colorset customization in editor
- Added separate options for custom AR/SD in 3D/2D modes
- Shift+Scroll now changes Beat Divisor
Thank you!