Fairground Online Update (v1.0.18)

major update

Fairground Online - Pinball · published

Fairground Online Game Update V1.0.18 Changelog

Added:

  • DirectX 12 startup option (NOTE: This is an experimental feature. Please provide feedback on your experience with DirectX 12 and the system you are using).

  • Tutorials

  • Alpha walls now have a texture when you get close to them.

Changes:

  • Audio file reading has been completely reworked.

  • VRAM consumption has been optimised for better performance.

  • The candy booth has a new texture.

  • The crêpes stand has been given a new texture.

  • The operator table at Mega Dance has been given a new texture.

  • The texture of the centre of the Mega Dance platform has been reworked.

  • The Mega Dance AI now waits until all ride tokens have been collected.

  • The maximum number of players that can be in a lobby has increased from 6 to 20 (Experimental!

  • The maximum number of visitors has increased from 500 to 2,000. (Experimental!)

Bug fixes:

  • The ScreenSpace Reflection setting is now saved correctly.

  • The vignette setting is now saved correctly.

  • The VSync setting is now saved correctly.

  • When a new music track is selected while a transition to another track is already in progress, the volume is now reset.

  • New music is now played in the game without having to restart it after adding new music.

  • Incorrect jingle playback and double jingle display should now be fixed.

  • Files within the jingle folder that are not MP3, OGG or WAV are no longer read.

  • Problems with UI scaling at resolutions above 1920 x 1080 have been resolved.

  • When the game is running in windowed mode, the window size no longer changes when the scene changes.

  • The textures of the ride wall panels are now displayed at full resolution.

  • The voice transmission icon is now only displayed when voice transmission is actually occurring.

  • Many minor bugs have been fixed.

Coming soon:

  • Variety of game booths