Survive the Nights · published
We’re pushing the 1.37 build right out to default, we’re just crazy like that! This update was quick, also a lot of fun. We got some great fixes in and something I’ve personally (JB) wanted to mess with for some time arcades! We’ve spent quite some time checking over reported issues (thank you all) and taking care of some annoying issues. Check the changelog below for a more detailed explanation on just what we’ve been up to as the blog is only a faction of what we’ve accomplished with 1.37.
You’ve seen them in-game for quite some time—arcade machines scattered across the world, teasing with their "coming soon" hover UI. Well, the wait is finally over! This update marks the introduction of our first fully functional arcade games, thanks to Andre’s hard work this cycle. To kick things off, players can now enjoy 3 classic games to challenge your reflexes and pass the time between survival runs.
Pong – A timeless classic. Battle against the AI or your friends for dominance.
Meteors – Inspired by Asteroids, dodge and destroy incoming space debris!
Snake – The original "just one more try" game—how long can you grow your snake?
This is just the beginning. Looking ahead, we plan to introduce Workshop integration in Update 1.38, allowing players to create and add their own arcade projects. Get ready to unleash your creativity and bring custom arcade experiences into the world of Survive the Nights!
In addition to working arcade machines, we’ve also added dedicated arcade buildings across the map. There are four in total, strategically placed for easy access. You can find them marked on the map, so be sure to check them out!
We’d love to see your high scores, so don’t forget to share them in our Discord community! Who will claim the top spot?

Arcade in the rain

Pong, Snake and Meteors!

Something comforting about the neon-glow of a retro-arcade!

Fitting name?

Even zombies like arcades!
In Update 1.36, we introduced island-wide power, bringing the power plant system to life. However, some towns and roads were still left in the dark. This update focuses on expanding street lighting, we were sure to hit all the towns along with the ring-road around the island. To enhance the atmosphere, we also introduced a dynamic flicker effect to select lights in and around towns. You’ll also find this creepy flicker effect at most of our strip malls. This subtle yet eerie addition adds to the overall tension and immersion, making nighttime exploration even more unsettling.
Additional Electrical Changes:

Police station lighting

More town lighting

Power plant glowing!

A false sense of calm
Exciting news—many of you are likely reading this directly in-game! Over the years, I’ve written countless updates, and while I hope those who find them enjoy reading them, they often get buried by patches or missed entirely.
With this new in-game update viewer, you’ll always have access to the latest changes, fixes, and upcoming features without having to check external sources. This ensures more players stay informed about what we’re working on and what’s coming next.
We hope this makes it easier to stay connected with Survive the Nights as we continue to improve and expand the game. Thanks for being part of the journey!

In-game changelog and updates!
We've made some important quality-of-life improvements to the UI and inventory system:
Popups now auto-close when you move the cursor away from the selection window, reducing clutter and making interactions smoother. Interaction UIs with only one option no longer display a redundant right-click "options" menu. If there’s only one thing to do, why force an extra click? Item descriptions now occupy the full left page of the inventory, improving readability. Item weights under 1lb now display correctly, making weight tracking more precise.
Some small changes that actually make a huge impact when regularly playing STN! Please continue to let us know what needs improving via our Discord!
We've made several fixes and improvements to farming and planting, ensuring a bit more stability and persistence in the entire mechanic.

Plant pot with percentage
We’ve used this little area for testing since we released the first alpha back in the day. With the addition of STN+ we wanted to share the space with our + members!

Extra points if you recognize that logo!

Batcave entrance exterior

We’ve tested here for years, now you can have a go!

Staff room
Environment & Locations
Item Placement
Consumables & Vitals
Item Descriptions & Weight Display
UI Behavior
Lighting & Power
Farming & Planting
Crafting
Weapons
Miscellaneous & Other
Vehicle & Movement
Network & Disconnects
Traps & Placement
Achievements
UI & Logs
Miscellaneous
Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
X: https://x.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive