FIXES AND CHANGES 1.8.3

Until Dusk Playtest · published

  • Increased hitbox size for zombie heads
  • Changed critical hit hitbox to flow better with zombie animation movement to improve headshot experience
  • Fixed zombie collision issues that allowed the undead to push the player into solid stationary objects
  • Increased range of the katana from 2 to 2.5
  • Fixed helicopter escape incorrectly asking players to open steam (this is a demo feature for wishlisting)
  • Added the dreadnaught zombie and chance/round based spawn logic
  • Introduced a pity spawn system for the dreadnaught and any future "special" zombies
  • Fixed a rare instance where zombies could spawn off the navmesh/outside map boundaries
FIXES AND CHANGES 1.8.3 · Until Dusk Playtest patch notes · SteamPeaks