Until Dusk Playtest · published
Gameplay & Balance
– Added the Golden Revolver, a rare high-powered special weapon designed as a late-run reward.
– The Golden Revolver fires two bullets at once for heavy burst damage and has an extremely fast reload speed.
– Golden Revolver ammo is limited to five magazines total, with twelve rounds per magazine.
Golden Cache
– Added the Golden Cache, a special lootbox that contains only the Golden Revolver.
– The Golden Cache can appear once per run after five objectives have been completed.
– The Golden Cache spawns at one random location from a set of possible spawn points.
– The Golden Cache costs 500 coins to open.
– Added a rainbow outline effect to make the Golden Cache stand out from standard lootboxes.
– Added a proximity-based locator sound that becomes louder as the player gets closer.
Performance & Stability
– Improved zombie spawn performance to reduce gameplay hitches during later rounds.
– Improved Dragon’s Breath fire effect initialization to reduce hitches when zombies ignite.
– Prewarmed incendiary visual effects so fire effects are less likely to cause runtime spikes.
Bug Fixes
– Fixed Golden Cache placement so it anchors correctly to the ground.
– Fixed an issue where the Golden Cache could snap to the top of its spawn marker instead of the floor.
– Fixed an issue where the Golden Cache locator sound could fail to play until the player interacted with the cache.
– Improved Golden Cache testing tools so objective requirements can be bypassed for testing without affecting normal gameplay rules.