Slumber Realm Playtest · published
- Added new Gamer Card, Boss Battle: deals 2 Damage, and evolves into Final Form (50 Damage) if the enemy has leveled up.
- Added new Gamer Card, No Risk, No Reward: removes all of your Defense and deals 3 Damage for each Defense removed.
- Added new Gamer Card, Parry: grants 4 Defense and Roll High.
- Added new Gamer Card, Score Tally: deals Damage equal to the total value of all dice rolled.
- Added new Neutral Card, Pet Cactus: grants 1 Defense and deals 1 Damage per Defense you have.
- Added new Neutral Memory, Safe!: the first time you use an Ability each combat round, you gain 2 Defense.
- Added new Neutral Memory, Secret Handshake: after you use an Ability from one Aspect, a random Card belonging to your other Aspect gains 1 Charge.
- Added new bedroom decorations: a boombox and two backpacks.
- Power was renamed to Charge, and Charge Cards now show "Fully Charged:" before their post-charge effect.
- Mods display in a set priority order: Snooze on top, then Trick, then everything else.
- If you have more than one Mood Ring, they are all kept in sync and share one central display.
- Fixed a pluralization problem in the Mood Ring tooltip.
- Fixed a bug where light blue highlight dots would snap back to their default color when you stopped hovering over the Mood Ring.
- Improved the FreeMoney.exe tooltip.
- FreeMoney.exe Spammed no longer tries to create a Card when the enemy already has 9 Cards.
- Hooked up new Spammed! status effect icon art.
- The inventory button now animates when a Card is added after the market, so new purchases are easier to notice.
- Cards and Memories in the inventory view have more breathing room.
- Joy Stick only inverts if the Card is activated during the combat round.
- Post-battle healing rewards were halved.
- Hooked up a new Burger Knight sketch in the journal, and journal sketches no longer flicker or appear stretched.
- Hooked up new art for the Dream Log.
- The Settings menu now labels the overall volume slider "All Audio / Master".
- Tooltip improvements based on playtester feedback, including clearer Charge wording and fixed spacing.
- Fixed a bug where the map screen was briefly displayed incorrectly after exiting the draft.
- Fixed a bug where a localization error would display when adding the Fragile status to a character.