Patch Notes: v2.0.0-beta.4412 (Beta)

Gargadusa's Tower · published · build 25205920

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BUG FIXES

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  • The Gold Investment Fund's +25% now reaches every income source it should — quest gold, loot and material sales, trade profit, crafting commissions, and faction-vendor passive income were all silently missed before. The Treasury marks each buffed line with a ×1.25.

  • The Merchants' Bulk Purchasing favor now actually works: every material you buy on the market costs 15% less. Previously it did nothing.

  • In Crown Cup and League bouts, rival champions now cast the abilities they actually rolled, the same way your own heroes do.

  • Closed a gold exploit: buying and immediately reselling a material no longer earns free Investment Fund gold on the round trip.

Trade & Markets

  • Countering a large rival trade offer no longer fails with "Trade too large" — a counter is now measured the same way as accepting the offer outright, up to the volume the rival themselves put on the table.

  • Selling goods to a faction vendor (like fencing stolen goods) now books as green income in the ledger instead of a red purchase.

  • Crown Standing Milestone gold now shows its own Treasury line instead of appearing with no explanation.

Scouting

  • The rival-profile scout picker no longer lists scouts who are already dispatched or busy, and recalling a scouting tour now resumes the partial intel instead of stranding it.

Parties & Ambitions

  • The "Far Horizons" ambition (captain a party through 15 quests) now advances reliably: set a captain and they stay your captain — auto-fill and rebuilds no longer silently hand the role to your highest-leadership hero. The requirement text now spells out that only standard quests with your set captain count.

  • Saving a Crown Cup lineup no longer wipes the formation you drew for a Rival Challenge.

Crown Cup League

  • A registered festival squad now actually takes the field instead of being auto-filled over.

  • Single-bout festival brackets show a clean winner mark instead of a confusing "95% – 0%" health readout, and the bracket linework now lines up with the cards.

  • Returning players loading an older save get a heads-up letter about the new registration format, plus a reminder if a festival is approaching and no squad is named.

  • On the battlefield, you can drop a hero onto an occupied hex to swap the two.

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QUALITY OF LIFE

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  • New "Hide boss health banner" option to turn off the oversized top-of-screen boss health bar in watched battles — from Settings or a chip inside the fight.

  • The Treasurer gets a one-click Sell Surplus button that sells everything above your reserve right now, with no rules to configure. A fresh Blanket Sell now defaults to selling regardless of price, the status banner correctly reflects when Blanket Sell is active, and the price-floor modes carry clearer warnings.

  • "Related tab" hints in Sage's Wisdom and tutorial pop-ups are now clickable and jump straight to the tab they name.

  • Search your parties by name, notes, or tags on the Parties tab.

  • The Guild tab now opens on the tier with an active build, and construction rows show "Week X of ~Y" progress.

  • The Legend title passive now reads "party OVR" instead of "party power" for clarity — it's the same effect.

Multiplayer Leagues

  • Academy-only leagues now start with a larger shared youth pool sized to the number of human players, instead of a thin starting bench.

Patch Notes: v2.0.0-beta.4412 (Beta) · Gargadusa's Tower patch notes · SteamPeaks