This will be the last build before I start school this week. I've restored a lot of lost functionality from implementing the mouse cursor so at least there is no regression anymore. I'm hoping to be focusing on the story of act 2 in the future while I am studying and less on bug fixes and QoL as I deem it is clear and practical enough.

Visuals:

  • Added new leaf robe and staff sprites made by Absolute Units!

Quality of life:

  • Reduced the time to consume a Moo Moo Milk or Moo Moo Juice from 4 to 3 seconds.
  • Weapon actions now show their damage with their own stats in the inventory and shop.
  • Remapped right-joystick to scroll the map.
  • Middle mouse button is now used to scroll the map.
  • Hovering X more in dialog boxes with the cursor will scroll up/down.
  • Restored the ability to view buff icons on cells other than yourself.

Bug fixes:

  • Fixed some missing regions in stats buffs explanations.
  • Fixed some tooltip order errors in equipment descriptions.
  • Fixed buff icons were no longer viewable.
  • Restored icon swapping when using a different input type.
  • Fixed duplicate regions highlighting.
  • Wood armor sprites were on the wrong final frame for the death's door state.
  • Certain actions were being ignored by NPC units because of missing properties.
  • Projectile actions would show their trace when used by NPC units.
  • NPC units were unable to select ammunition actions.
  • Stackable effects now properly show their value multiplied by their number of stacks.

Critical fixes:

  • Fixed a crash when randomly spawning minecarts in the cave map.