This will be the last build before I start school this week. I've restored a lot of lost functionality from implementing the mouse cursor so at least there is no regression anymore. I'm hoping to be focusing on the story of act 2 in the future while I am studying and less on bug fixes and QoL as I deem it is clear and practical enough.
Visuals:
- Added new leaf robe and staff sprites made by Absolute Units!
Quality of life:
- Reduced the time to consume a Moo Moo Milk or Moo Moo Juice from 4 to 3 seconds.
- Weapon actions now show their damage with their own stats in the inventory and shop.
- Remapped right-joystick to scroll the map.
- Middle mouse button is now used to scroll the map.
- Hovering X more in dialog boxes with the cursor will scroll up/down.
- Restored the ability to view buff icons on cells other than yourself.
Bug fixes:
- Fixed some missing regions in stats buffs explanations.
- Fixed some tooltip order errors in equipment descriptions.
- Fixed buff icons were no longer viewable.
- Restored icon swapping when using a different input type.
- Fixed duplicate regions highlighting.
- Wood armor sprites were on the wrong final frame for the death's door state.
- Certain actions were being ignored by NPC units because of missing properties.
- Projectile actions would show their trace when used by NPC units.
- NPC units were unable to select ammunition actions.
- Stackable effects now properly show their value multiplied by their number of stacks.
Critical fixes:
- Fixed a crash when randomly spawning minecarts in the cave map.