Miscea: Sanguin's Laments Playtest
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
019 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
019 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hotifx 0.5.6.1 Balance: · Reduced the range of the AoE for the Fire Shepherd's Fireflight ability and buffed the HP of the weapon trees inside so they don't instantly die if you sneeze at them. Visual: · Added the distant Elder Tree background with parallax scrolling for the Overlooking Elder Tree cutscene made by Absolute Units! · Added robes and staff sprites made by Absolute Units! Bug fixes: · Worm-mole d… | 25220014 | |
| Build 0.5.6.0 This will be the last build before I start school this week. I've restored a lot of lost functionality from implementing the mouse cursor so at least there is no regression anymore. I'm hoping to be focusing on the story of act 2 in the future while I am studying and less on bug fixes and QoL as I deem it is clear and practical enough. Visuals: · Added new leaf robe and staff sprites made by Ab… | — | |
| Build 0.5.5.0 Lots of crashes are fixed in this one that should have been a hotfix but I was too deep in the tooltips. This build mainly adds the tooltips all over the game and more will be added later. Enhancements: · Added tooltips in many places to show which links are clickable and to provide more information. Bug fixes: · Fixed duplicate window_manager object instance was causing some weird bugs with th… | — | |
| Hotfix 0.5.4.2 Bug fixes: · Fixed some explanation text highlighting. · Fixed sprite trimming errors when a worm-mole does its dig animation. Critical fixes: · Fixed several crashes related to missing lore explanations. · Fixed lots of crashes and softlocks in a myriad of cutscenes. Internal: · Added a new tab to the debug menu to automatically run most cutscenes in the game either at normal speed or 50x spee… | — | |
| Hotfix 0.5.4.1 Enhancements: NPC can now see if their action will land a crit or a block and will evaluate actions differently based on the perceived hit level. Visual: Remade the Overlooking Elder Tree cutscene map. Smoothed out the fading-in from black animation. Internal: Upgraded to Input 10.4.1 by Offalynne. Upgraded Scribble Deluxe to 9.7.3 by Juju Adams. Upgraded GM-FMOD integration to 1.2.1. Bug fixes… | — | |
| Build 0.5.4.0 General: · Reduced the density of the vegetation from 4-6% to 3-5%. · Increased the minimum cell height to 0.5 because at height 0 it looks stupid. Enhancements: · Mapped right click to cancel . · Added the ability to write numbers in number pickers on keyboard with backspace and 1234567890 . This change was made because of the random seed number picker that goes up to 4294967295. · Randomly ge… | — | |
| Build 0.5.3.0 General: Capped the amount of critters to 2 in random maps. Left click button only works if the window is focused. Visuals: Added new title screen with Sylvio and Rufus made by Absolute Units! Enhancements: Added Perlin noise to random generation for adding vegetation. Rotating the map while scrolling with the mouse recenters on your character. Mapped left click to advance textboxes as long as… | — | |
| Hotfix 0.5.2.2 Enhancements: · You can scroll the map with your mouse cursor. Bug fixes: · Increased the sensitivity of the mouse movement to trigger the cursor to move. · You can no longer trace a movement path that consumes more AP than you have with the mouse. · You can no longer hover cells during a unit's movements or action animations. · Using or cancelling an action with the mouse would result in some… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026 | Thu | 00:03 | Hotifx 0.5.6.1 | 25220014 | public | 1 | — |