- Added a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered.
- Added a new Settings option to auto-open the crafting UI when interacting with a crafting/cooking facility.
- Added a new Settings option to control scaling of the Compass UI element.
- Added failsafe handling for item boxes spawned at world origin to be placed at the level spawn point instead.
- Added the ability to transfer zero-weight items to full inventories.
- Restricted the facility inventory UI to a maximum height and added a scroll bar, so that facilities containing many types of items do not span beyond the height of the screen.
- Fixed the potential for the crafting window to rarely become stuck on screen.
- Fixed potential for player's item box to spawn at world origin if passing out while 'flying'.
- Fixed the ability to queue up several dialogue replays all at once.
- Fixed the possibility of getting the 'Suffocating' status effect stuck active even when in a safe area.
- Fixed one fire SFX not obeying audio slider settings.
- Fixed a couple of rocks on the surface incorrectly being tagged as destructible.
- Fixed player ability to hardlock themselves by picking up a placeable object while interacting with the editable name.
- Fixed the Herbicide Charge placeable item having the wrong visuals while placing.
- Fixed a softlock issue where player could pass out from Negative Vitality Effects while using the Customization Station or Prospecting Bench.