PATCH NOTES - Build 232

868-BACK Demo · published · build 23626424

we gotta keep moving as the corps push their updates. I've changed the gasket on the .quit prog, it should get you out of a few more fixes.

Gameplay Changes:

- .quit goes to nearest AVAILABLE instead of being limited to adjacent/linked

Additions:

- kid's scene (music and artwork)

- new cosmetics: Snuggly index, kid's earring

- kid gets So Very Helpful if you won't use push in lesson 2

Fixes:

- fixed week cosmetics being unlocked prematurely if you use a shop on last day of a week

- fixed duplicate scores if you closed program during game over screen

- holographic eye no longer affects position of other eyeware

- connecting /root doesn't skip other start-of-sector devs that sector

- melee doesn't trigger killing transmissions

- fixed some issues with music triggering on tracking, save/load

- fixed possible softlock when quitting

- added vi keys as an option for movement

- fixed bug with .quit where some servers weren't visually displayed as being unavailable

- surfing into final port no longer leaves prog buttons pressable

- various /counterfeit fixes (in particular with fork)

- linkcubes work under lanparty!

- megatron music doesn't go missing if you advance sectors offline

- fixed several lanparty issues

- fixed several issues with the simplified font

- many minor fixes