THE KITCHEN UPDATE 1.2.14

Meatballs · published

THE KITCHEN UPDATE

You can cook your own meatball now.

Head into The Kitchen from character select and mix, grind, pan-fry and plate one yourself. Get the fat ratio right, pick your spices, don't burn it — what comes out is a fully playable character you can take straight into a run. Burn it and, well. That one's on you.


The big rebalance


Some of you spotted that you went basically unkillable around level 4 or 5. You were right — and it was worse under the hood than it looked. Incoming damage was capped flat while your healing scaled forever.

  • Damage now scales with how many things are actually chewing on you
  • Lifesteal, armour, dodge and crit use soft caps instead of hard walls
  • 20 mini-bosses that were unreachable are back in rotation — special waves went from 13 to 27 across a campaign
  • Every weapon retuned, and bosses are now sized against a real time-to-kill target

Economy & progression

  • Tougher enemies pay more than a swarm does (they always had a value — nothing was reading it)
  • Gold and XP rebalanced so a run has a middle again
  • Shop cards show Owned xN, so stacking is a decision instead of a guess
  • Level-ups now offer build-defining archetype cards, not just stat bumps

Co-op

  • Co-op finally gets level-up cards — no pausing, 5-second timer, press 1/2/3 to pick
  • Fixed: the d-pad silently stopped switching weapons for the rest of a run after you visited a shop
  • Fixed: "300/1 health" showing up on the HUD

Under the hood

  • Windows runs on Vulkan now for wider driver support (--rendering-driver d3d12 in launch options if you need the old path)
  • Fully localised in 7 languages
  • Integrity warns you before an item quietly wrecks your meatball

Buon appetito.