🔧 Patch 1.3.2
A quick-fire fix round. You reported, we cooked. Grazie for the bug reports — keep them coming.
🩹 The Big One First
- 🧊 Fixed the freeze at the start of a run (and the stray story text box over the death screen). If 1.3.0 left you stuck on wave 1 unable to move — deepest apologies, it's gone.
🎮 Controllers
- 🕹️ Fixed the big one: if your controller wasn't in the first slot (second pad, Steam's virtual controller, a Bluetooth reconnect), the menus ignored A and every button could go dead while the stick kept working. All bindings now listen to every controller.
- 🔙 B now backs you out of the multiplayer menu and the credits — everywhere else already listened.
⚡ Performance
- 💥 Grenades no longer stutter when they wipe out a big clump — the sound system was spawning one audio player per corpse. Pooled, capped, smooth. (Bonus: 20 overlapping death-pops no longer clip your speakers.)
🛒 Nonna's Corner
- 🔫 Fixed: when the cart offered two copies of a weapon you own, buying one removed both. Now only the one you paid for leaves the shelf.
- 🏺 The meta-upgrade jars in la tavola no longer wander off the edge of the screen.
- 💰 Your gold on the cart's chalkboard is actually readable now.
- 👑 The velvet frame under rare goods no longer hides behind the cards next to it.
- 🧾 NONNA BUYS BACK now shows what each item does before you sell it. Informed decisions only.
🎩 The Wardrobe
- 👗 Cosmetics got their own menu! Skins, hats and profile titles moved out of Settings into the new WARDROBE, right on the main menu — with a hat preview.
- ✨ Meatballs on the character-select screen now pop and glow when you hover them, same as goods in the shop. They like the attention.
Still on the stove: the story intro & endings are resting off-menu while we rework them properly — they'll be back better. And the balance pass rolls on toward full release. 🍲
Found something else? Community hub or Discord — this whole patch started as your reports.
Buon appetito! ❤️