Balance, QoL and Performance (v0.7.0c)

Vehicle No. 4 · published · build 22229159

Enemies

  • StrandBeest - Support enemy that buffs other enemies

  • Boss Razor - New jumping boss

  • Boss Quadropus - New boss

  • Enemy formation - Small enemies do not clump up

Weapons

  • Tesla Tower - Split up behavior changed on overcharge (3 -> 2)

  • Yondu Arrow - Level 5 now has +1 pierce

Modules

  • Perpetuum Mobile - New module (provides continuous movespeed buff)

Balance

  • Iframe mechanic - Added invincibility frames to 0.3 seconds after taking a hit

  • Difficulty scaling - Nerfed enemy damage scaling on higher difficulties

  • Enemy health - Extra health scales now rapidly over wave 10 (about +20% each wave)

  • Shop costs - Increased shop cost scaling over wave 10

  • Plasma Cannon Overcharge - Nerfed (40% instead of 100%)

  • Cannon - Added +pierce and +damage for level 5

UI/UX

  • Detail Weapon View - Shows required modules for overcharge

  • Achievement Overview - Added category info, scroll improvements

  • Unlocked Tooltips - Show tooltips on Game Over screen

  • Font sizes - Increased UI size of tooltips

Performance

  • Flamethrower - Performance improvements

  • Hit Effects - Optimized performance (limited amount)

  • Damage popups - Optimized performance (limited amount)

Bug Fixes

  • Various bug fixes and other