Hotfix 24 - Fixing enemy difficulty - v0.6.13.134

Jump Space · published

Patch Notes

Balance

  • Reduced Arachnid enemy health

  • Increased player melee damage

  • Reduced Seeker enemy health significantly

  • Difficulty of all Challenge Ratings and Player Counts has been adjusted to feel more approachable

  • Common ammo pickups now drop more frequently. Common ammo pickups restore 15% of max ammo, and large ammo pickups restore 25%.

Improvements

  • Jammer weak points can now be damaged by explosives

  • Shipping container doors can now be damaged by explosives

  • Sticky Grenades can now be thrown through tight spaces and will stick to other players

  • Grenades and missiles no longer pass through shipping containers

  • Extended grapple point range on the Dart ship

  • The refugee ship objective marker now persists until the repair objective is completed, preventing players from losing track of the ship's location

  • The lava wall in the finale now reaches its destination on the 8th jump instead of the 7th

  • Enemy walking behavior in certain Points of Interest has been improved

  • Arrival screen now correctly displays the list of sector modifiers and events

  • Numpad Enter can now be used as an alternative to the regular Enter key

  • Updated Wishing Well loot table

Bug Fixes

  • Fixed an issue where the Spider Bot was not using its force field

  • Ammo pickups now correctly prioritize refilling your currently held weapon first

  • Fixed a bug where the destination backdrop geometry was incorrectly appearing at the current destination

  • Fixed a crash related to resource loading

  • Fixed a potential audio-related crash

  • Fixed an issue where bonus score thresholds in the Artillery finale were not working as intended

  • Fixed a bug where loot could fail to spawn without any feedback

  • Fixed a bug where icons in the Salvage Run mission would not appear.

Miscellaneous

  • Added Daniel Åkesson to the credits ːggxxacmayː

We have another hotfix coming soon that resolves a lot of the hitching with DX12 and DX11.

Please continue to use DX11 to reduce your stuttering and performance issues as much as possible.