Jump Space · published
June 25th, 2026
(We are aware of other common bugs and are working on tracking them down - please comment if you encounter very common, very disruptive bugs and what they are.)
Clarified "Enhanced" on-foot special enemies.
Implemented Shield Recharge Rate module.
Added new audio events for the Reaver Rotary Cannon and mining lasers.
Added a text message that informs returning players when old data has been migrated and converted to new ingots, why MK3 components are now Refined and Level 1.
Mixing adjustments and new sounds to ship weapons.
Increased critical damage multiplier from 1.5x to 2x for Fragment Cannon, Reaver Rotary Cannon, Assault/Gatling/Flak Turrets, Thunderburst Heavy Cannon, Vulcan Rotary Cannon, and Lance Railgun.
Increased Bolt Accelerator base damage from 300 to 350.
Updated module blacklists and allowed lists (Burstshield, Power Amplifier) to prevent invalid module assignments.
Power Amplifier can now reach max level at Refined rarity instead of Epic.
Buffed affinity modules and updated their formatting and localization.
Adjusted school module drop chances and shotgun balancing.
Reduced Blueprint Efficiency (Reduced Materia cost) effectiveness and Corrosive Ship damage.
Restricted certain items from dropping at specific rarities.
Improved animation transitions for downed and defeated states (e.g., when tasered or in Zero-G).
Beamcruiser can now be killed by laser guns.
Sniper Drone no longer gets stuck in spawn closets when it sees the player on spawn.
Updated venture rewards: standardized ingot reward icon colors and increased ingot/credit payouts.
Updated venture description for "It's an Engineer Thing" to reflect new upgrading gameplay.
Restored a missing Berit intro voiceline and removed a deprecated one.
Removed unobtainable Bulwark Core trait from the wardrobe.
Truncated invite link text in the pause menu to prevent stream snipes; use the Copy button to obtain the full link.
Increased terrain Base Map Distance in Dest_JustIce and Dest_Shatter.
Hidden VAssist when missions end to prevent overlap with the outcome screen.
Fixed broken Bolt Gun caused by a weapon windup time issue.
Fixed Rampup Firerate module incorrectly applying to other players.
Fixed ship weapon critical damage multiplier being applied twice; damage numbers now display correctly on crits for both on-foot and ship combat.
Fixed radial damage behavior to match prior functionality
Fixed basic damage calculation issue.
Fixed Shotgun_Ship item module.
Fixed enemies behaving like zombies.
Improved server-client HP synchronization for server-controlled entities.
Fixed SMG in the tutorial not being scannable.
Fixed missing "No mission heat added" message when sending Ingot to the ship (JS-2371).
Fixed player being able to destroy friendly ship in Arch_DistressCall after completing objectives (JS-2361).
Prevented Hull Repair Kit count from dropping below one during the tutorial.
Fixed enemies getting stuck under the map in Dest_DataCenter, and fixed navmesh issues.
Fixed extended tooltip issues and restored deleted content.
Fixed placing a plug on the engineer board with a gamepad also triggering a weapon reload (JS-2366).
Fixed engineer panel multiple plug race condition (JS-2391).
Fixed missing VAssist button prompt for flushing items (JS-2360).
Fixed Repair Tool socket still accepting weapons (JS-2380).
Fixed first quit being a no-op in the main menu.
Ensured hangar vendors, purchases, and non-materia vendors cannot be modified by gameplay modifiers.
"Allow Modification" for ship in Hangar now defaults to Allowed.
Fixed engineering plug having the wrong footprint.
Removed Dualburst Actuator trait.
Ensured focused enemies spawn in correctly.