Demo update #3

Burglin' Gnomes · published

Another small patch for the demo, to fix some bugs and issues.

  • Fixed dead players without legs would bounce around randomly

  • Fixed an issue causing Bob to stop working again

  • Improved network interpolation settings for various objects (moving items with your hands looks smoother now)

  • Fixed the human getting stuck on top of the mushroom hut

  • Fixed an issue causing player ragdoll to teleport around while being held by the human

  • Fixed one issue with player hands losing their strength

  • Fixed players getting teleported to where they got in the RC car after exiting it

  • Fixed remote clients becoming stuck in place if the RC car got destroyed while driving it

  • Fixed the game bugging out if a player left while in the tornado

  • Fixed human trying to flush players down a toilet that was already flooded

  • Fixed spring shoes incorrectly causing the head to be removed while standing on the ground

  • Fixed haunting not being stopped if the player respawned or left the game while haunting

  • Fixed redcaps being able to stack inside each other, causing 'super redcaps' by having multiple of them stacked perfectly inside each other

  • Added the ability to interact with the spirit catcher while in the lobby to open the Steam 'invite friends' menu

  • Added a new launch argument 'netDebug', if you are having trouble connecting to lobbies you can run the game with this argument to see more information in the log file