Small UI update patch

Intertwined - Season 1 · published · build 25128062

Typo and image fixes

Minor UI changes:

  • Dialogue textbox raised slightly off the bottom edge, away from the quick menu.

  • Quick menu restyled: new colours/outlines, more spacing, and a new "Prefs" button.

  • Removed "S" as a screenshot key, so "S" is now dedicated to opening the Save menu (screenshot is Print Screen). Also added S = Save, L = Load, A = Auto-forward as in-game hotkeys.

  • Preferences > Controls now lists "Debug Overlay: F8" and the updated screenshot key.

Save browser changes/fixes:

  • New view settings model (gear button, top right of the save screen): scrolling grid vs paged 4x4 layout, slot-order vs newest-first sorting, and suggested-save-names on/off.

  • Page mode always keeps one fresh empty page past the highest used slot; newest-first pins a single empty slot at position 1 so the next save lands in the lowest free slot.

  • Old-save migration: detects sibling save directories (Steam vs non-Steam pairing, plus any other Intertwined-* dir), shows a "found / will migrate / already here" summary, and copies player saves over (never auto/quick, never overwrites). Also brings the folder layout across. Prompts once automatically on the load screen, and there's a manual "Migrate old saves" button in the sidebar. Saves the player later deletes are never re-offered

  • Suggested save names: the save-name field prefills from the current scene (e.g. "Week 6 Tuesday Monroe BBQ"). It only ever replaces names it generated itself; player-typed names are never overwritten, even across builds. New "Clear" button on the input.

  • Folder-name validation now compares display names instead of internal IDs (fixes duplicate-name detection)

  • Various save bug fixes.