Intertwined - Season 1 · public · first seen
Typo and image fixes
Minor UI changes:
Dialogue textbox raised slightly off the bottom edge, away from the quick menu.
Quick menu restyled: new colours/outlines, more spacing, and a new "Prefs" button.
Removed "S" as a screenshot key, so "S" is now dedicated to opening the Save menu (screenshot is Print Screen). Also added S = Save, L = Load, A = Auto-forward as in-game hotkeys.
Preferences > Controls now lists "Debug Overlay: F8" and the updated screenshot key.
Save browser changes/fixes:
New view settings model (gear button, top right of the save screen): scrolling grid vs paged 4x4 layout, slot-order vs newest-first sorting, and suggested-save-names on/off.
Page mode always keeps one fresh empty page past the highest used slot; newest-first pins a single empty slot at position 1 so the next save lands in the lowest free slot.
Old-save migration: detects sibling save directories (Steam vs non-Steam pairing, plus any other Intertwined-* dir), shows a "found / will migrate / already here" summary, and copies player saves over (never auto/quick, never overwrites). Also brings the folder layout across. Prompts once automatically on the load screen, and there's a manual "Migrate old saves" button in the sidebar. Saves the player later deletes are never re-offered
Suggested save names: the save-name field prefills from the current scene (e.g. "Week 6 Tuesday Monroe BBQ"). It only ever replaces names it generated itself; player-typed names are never overwritten, even across builds. New "Clear" button on the input.
Folder-name validation now compares display names instead of internal IDs (fixes duplicate-name detection)
Various save bug fixes.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4783541 | 1968787318276200457 | — |