Mandate Order · published
1. Added a new scale planning function during road construction, allowing players to switch freely between free construction and other designated/customized scales at any time.
2. Added notification history function below the left taskbar
Currently, it supports continuous recording of Worker death messages within a certain date range. Click to jump to the death coordinate location.
1. Optimized the display priority of soldier cards. The current order is: soldiers>Chariot>siege equipment
2. Optimized the firing calculation advance of all long-range units (such as Mobile Trebuchet, Stationary Ballista, etc.) so that they can hit moving enemies
3. Temporarily increased the storage capacity of various storage buildings to solve pain points (temporary configuration, the capacity will change with the building level after the building is upgraded and installed)
4. Optimized some outdated or incorrect task text descriptions
5. The upper limit of the number of people in survival tasks per team is increased from 2 to 3 to alleviate the problem of insufficient food caused by too slow transportation speed.
6. Tent has added a new water storage adjustment option to freely determine the storage limit.
1. Fixed the problem of missing navigation in some river mouth locations in the Land of Four Battles
2. Fixed the problem of overlapping of some resource points and roads in the Land of Four Battles
3. Fixed the problem of missing prompts in some areas of the Land of Four Battles where the construction of passes is not allowed.
1. Fixed the problem of frame dropping when building farmland preview
2. Increased the non-guaranteed yield coefficient of farmland by approximately 33% to alleviate the problem of insufficient food in the later period.
3. The Worker farming logic of farmland has been re-optimized to solve the problem of excessive differences in farming speed between farmlands of similar area.
4. Fixed the problem that in some cases, the farmland may not be fully cultivated due to lack of people cultivating it.
1. Fixed the issue that after building Wall and the city gate, opening and closing the city gate would cause navigation changes, which may cause the enemy AI to behave abnormally.
2. Decreased the damage range of Battering Ram: radius 4m->1m
3. When there are enemies around the city gate, if the player needs to open the city gate, a second confirmation prompt will be added.
4. Fixed the issue where soldiers may move above Wall when fighting enemies inside the city gate in some cases.
5. Fixed the problem that a Chariot could climb onto the Wall via the Siege Tower and the scaling ladder
1. Adjusted the snow effect to expose part of the land to prevent large areas of pure white. It should be less glaring now
2. Fixed a large number of graphics anomalies caused by AMD users (such as black lines during combat, texture deformation and flickering, cursor twitching, screen flickering, etc.). Love you, AMD players.
1. Optimized the top UI performance
2. Optimized the text description of some content
3. Optimized the problem of incorrect button status display in some cases.
4. Optimized the UI performance related to the favorability prompt in the diplomacy interface (for example, allies are displayed in green)
5. Optimized the color display of keyword text under large amounts of text to improve readability.
6. Optimized the problem that the building panel is not reset to the first tab when it is opened.
7. Added related tips in the Noble Rank panel: When a Crew is working in the Commander's Tent, the items in the tribute warehouse will not be taken out.
8. Optimized the problem that the baseboard is blank when the teaching video is first loaded.
9. Slightly lowered the volume of fly buzzing sounds
10. Slightly optimized and adjusted the resource point UI size of the mini map
1. Optimized audio-related performance consumption to reduce memory usage
2. Upgraded the version number of the DLSS plug-in to fix the crash problem caused by the original plug-in itself when generating some DLSS frames.
3. Under medium and low image quality, volumetric clouds will be automatically turned off to improve performance. Players who need it can still turn it on manually
1. Fixed the issue where the item quantity is not deducted when medicines are sold during trade.
2. Fixed the issue where extractable resources could not be found when collecting buildings in some cases.
3. Fixed the problem that in some cases, the growth conditions are met but the number of people does not increase.
4. Tried to fix the problem that caused the mouse wheel to fail in some cases.
5. Fixed the problem that after building Wall, the enemy's attack path may be abnormal.
6. Fixed the issue where when relocating a building, if the new building is placed near the original location, the error message is that the terrain is too steep.
7. Fixed an issue where opening the building panel too many times may cause a crash in some cases.
8. Fixed the problem that when some Retainer that can be garrisoned is occupied by a building, its occupation status cannot be viewed on the soldier interface.
9. Fixed the problem that the soil layer at the entrance of Retainer Residence would cover the branch road
10. Fixed an issue where archive checking may cause a crash in some cases.
11. Fixed the issue where siege equipment would not take effect after switching to defensive mode in some cases.
12. Fixed the issue where the icons of soldiers and siege equipment cards would become blank in some cases.
13. Fixed the problem that the open upgrade window of the original road still exists after the road is demolished.
14. Fixed the issue where the invasion prompt bar did not refresh correctly after all player buildings were destroyed.
15. Fixed the problem that batch demolition windows cannot be exited step by step by ESC key
16. Tried to fix the issue where Worker may get stuck inexplicably when moving in some cases.
17. Fixed the issue where game victory would not pop up after destroying all invasion troops in some cases.
18. Fixed the problem that in some cases, the city gate is open, but enemy soldiers will not enter.
19. Fixed the issue where the team right-click command fails in some cases after quickly switching the view mode.
20. Fixed the issue that the transaction asymmetry prompt UI lacks step-by-step exit.
21. Fixed the issue where farmland created on certain ground areas may not be the destination for troops.
22. Fixed the issue where beast corpses would be rendered as green material in some views.
23. Fixed the issue of being able to select a soldier individually
24. Fixed the problem that the teaching task: producing Carriage Frame could not be completed in some cases.
25. Fixed the problem of the hunting camp knife model being suspended in some cases.
26. Fixed other issues that may cause the game to crash.
The automatic quality configuration setting has been appropriately adjusted to prevent players from being assigned a higher quality setting than the configuration when entering the game for the first time. It is also recommended that existing players automatically configure the image quality settings once in the settings.
Fixed localized translation issues in some languages