Project Exodus · published · build 26329191
Achievements System!
Added achievements to the game.
Enemies:
Mimic (New Enemy!): This little guy will make your life miserable by camouflaging as artifacts in the level. Be careful, it's very slippery!
Spikroll (New Enemy!): This uncatchable spiked wheel won't let you live. Don't let it get too close!
Eyes (New Enemy!): This amalgamation of eyes will give you a headache just by looking at it.
The Hand (New Enemy!): Try not to get in the way of this giant hand or you'll end up very badly...
Lil Hands (New Enemy!): The abominable spawns of The Hand. Don't let them catch you, or you'll face their creator!
Note: These enemies are exclusive to Early Access for now, so they will not appear in the Demo.
UI:
New animations in the inventory.
A message now displays in the inventory when you have an item on your head.
Added a Warning when health falls below 20.
Stamina now turns red and plays a small animation when dropping below 20.
Telemetry System:
Added a new telemetry system to obtain stats and balance the game.
Collects anonymous data such as where a player died, on which map, and how much biomass they obtained during the match.
These global statistics help understand which parts of the map are more difficult and which items are purchased less frequently.
Upgrades:
Health Regeneration Upgrade.
Added a sound effect when consuming an upgrade.
Ship:
Added a lever to close the artifact warehouse door.
Added a commemorative plaque with fan names.
Ark:
Shop: New purchase sound.
You can no longer die from crushing in the Ark.
General:
You can now kick other players from the match (host only).
Matches can now be password-protected.
Player Upgrades:
Strength Upgrade: Now also affects carrying objects on your head (it takes longer to die from being crushed).
Player:
Inventory: You can now select an empty slot, and picked-up items will automatically go to that slot.
Graphics:
Fog now displays on Medium and lower settings, but at a lower quality than High or Ultra.
Sunny weather looks better now.
Weathers:
Eclipsed: Now features a real eclipsed sun.
Ship:
Charging Station: You can now overcharge the station by inserting a battery when it holds between 50 and 100 charge. The excess is no longer wasted, allowing the station to reach a maximum of 149 energy.
Maps:
Warehouse: Added new random props. Shelves and other props can now spawn to block paths, adding more variety and forcing players to take different routes every match.
Player:
Halved base health regeneration.
Artifacts:
Artifact prices now vary based on the number of players.
Maps:
Warehouse:
Reduced Power Level (12 -> 10).
Reduced enemy spawn numbers.
Reduced Power Level multiplier per extra player (1.25 -> 1.2).
Enemies:
Sonic Monster: Increased Power Level (1 -> 2).
Bug Fixes
The Wishlist button at the end of the Demo did not work.
The Laboratory map could be selected using the Tab key.
You could not catch an already trapped enemy.
The Steam avatar did not show up next to player names in the escape menu.
Improved physics on the client side.
The shop cart emptied visually but not internally. Buying an item, adding more things, and buying again caused the first item to be purchased twice.
Rain looked incorrect for the Minibot and spectators.
Ghost Minibots still appeared when the player died by compression.
Flashlights did not always kill Whisper when it was mounted on a person.
A strange bug caused two upgrades to overlap in the same slot in the upgrade shop.
Dying in the biomass compressor in the Ark counted as a real death and deducted a day.
Attempting to throw a net sometimes triggered the cooldown without actually firing.
There was a small chance a client would spawn without a net launcher.
Spectators could not hear each other, and living players sometimes heard dead players.
The terrain on the Sr. Reginald's Manor map sometimes moved or lacked proper collisions.
Sonic Monster sometimes clipped through shelves.
The biomass compressor sometimes flew away.
Spectators did not see the light around players.
Some players exploded randomly. (This should be fixed, but it is not 100% certain. If it happens, report it).
Voice chat did not alert enemies.
Fixed bestiary text.
Some bestiary icons looked squashed.