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Major update · published by the developer

v0.7.0 - Early Access Release!

On Steam

New Content

Achievements System!

  • Added achievements to the game.

Enemies:

  • Mimic (New Enemy!): This little guy will make your life miserable by camouflaging as artifacts in the level. Be careful, it's very slippery!

  • Spikroll (New Enemy!): This uncatchable spiked wheel won't let you live. Don't let it get too close!

  • Eyes (New Enemy!): This amalgamation of eyes will give you a headache just by looking at it.

  • The Hand (New Enemy!): Try not to get in the way of this giant hand or you'll end up very badly...

  • Lil Hands (New Enemy!): The abominable spawns of The Hand. Don't let them catch you, or you'll face their creator!

  • Note: These enemies are exclusive to Early Access for now, so they will not appear in the Demo.

UI:

  • New animations in the inventory.

  • A message now displays in the inventory when you have an item on your head.

  • Added a Warning when health falls below 20.

  • Stamina now turns red and plays a small animation when dropping below 20.

Telemetry System:

  • Added a new telemetry system to obtain stats and balance the game.

    • Collects anonymous data such as where a player died, on which map, and how much biomass they obtained during the match.

    • These global statistics help understand which parts of the map are more difficult and which items are purchased less frequently.

Upgrades:

  • Health Regeneration Upgrade.

  • Added a sound effect when consuming an upgrade.

Ship:

  • Added a lever to close the artifact warehouse door.

  • Added a commemorative plaque with fan names.

Ark:

  • Shop: New purchase sound.

  • You can no longer die from crushing in the Ark.

General:

  • You can now kick other players from the match (host only).

  • Matches can now be password-protected.

Changes

Player Upgrades:

  • Strength Upgrade: Now also affects carrying objects on your head (it takes longer to die from being crushed).

Player:

  • Inventory: You can now select an empty slot, and picked-up items will automatically go to that slot.

Graphics:

  • Fog now displays on Medium and lower settings, but at a lower quality than High or Ultra.

  • Sunny weather looks better now.

Weathers:

  • Eclipsed: Now features a real eclipsed sun.

Ship:

  • Charging Station: You can now overcharge the station by inserting a battery when it holds between 50 and 100 charge. The excess is no longer wasted, allowing the station to reach a maximum of 149 energy.

Maps:

  • Warehouse: Added new random props. Shelves and other props can now spawn to block paths, adding more variety and forcing players to take different routes every match.

Balancing

Player:

  • Halved base health regeneration.

Artifacts:

  • Artifact prices now vary based on the number of players.

Maps:

  • Warehouse:

    • Reduced Power Level (12 -> 10).

    • Reduced enemy spawn numbers.

    • Reduced Power Level multiplier per extra player (1.25 -> 1.2).

Enemies:

  • Sonic Monster: Increased Power Level (1 -> 2).

Bug Fixes

  • The Wishlist button at the end of the Demo did not work.

  • The Laboratory map could be selected using the Tab key.

  • You could not catch an already trapped enemy.

  • The Steam avatar did not show up next to player names in the escape menu.

  • Improved physics on the client side.

  • The shop cart emptied visually but not internally. Buying an item, adding more things, and buying again caused the first item to be purchased twice.

  • Rain looked incorrect for the Minibot and spectators.

  • Ghost Minibots still appeared when the player died by compression.

  • Flashlights did not always kill Whisper when it was mounted on a person.

  • A strange bug caused two upgrades to overlap in the same slot in the upgrade shop.

  • Dying in the biomass compressor in the Ark counted as a real death and deducted a day.

  • Attempting to throw a net sometimes triggered the cooldown without actually firing.

  • There was a small chance a client would spawn without a net launcher.

  • Spectators could not hear each other, and living players sometimes heard dead players.

  • The terrain on the Sr. Reginald's Manor map sometimes moved or lacked proper collisions.

  • Sonic Monster sometimes clipped through shelves.

  • The biomass compressor sometimes flew away.

  • Spectators did not see the light around players.

  • Some players exploded randomly. (This should be fixed, but it is not 100% certain. If it happens, report it).

  • Voice chat did not alert enemies.

  • Fixed bestiary text.

  • Some bestiary icons looked squashed.

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