Patch 0.21.6

Deadly Days: Roadtrip · published · build 23901988

0.21.6 (regression hotfix)

  • Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6)

0.21.5

  • Fixed: Sometimes no boss would spawn on the Burger map.
  • Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed buffs. This fix should make the game much easier again in those situations.
  • Fixed: The research boss sometimes couldn't be killed because it got stuck in an invincible state.
  • Fixed: Some animations could get stuck in very rare cases (e.g. the burger-destruction dynamite-throwing sequence, or the end boss defeat sequence).
  • Fixed: The Astronaut's spacesuit armor upgrade didn't apply more than +1 armor.
  • Fixed: Yodler projectiles and enemy fire trails were incorrectly affected by the visibility settings meant for player projectiles.

  • Fixed: Enemies were getting stuck more often than in the previous version.
  • Fixed: The local player's pinned score wasn't shown correctly on the leaderboards.
  • Fixed: Level-ups weren't displayed correctly in the run history cards for individual runs.
  • Fixed: The Shady Merchant's speech bubble wasn't positioned correctly.
  • Fixed: A Santa character item displayed its number values in the wrong order.
  • Fixed: Penny didn't have her own day-completion stickers assigned.
Patch 0.21.6 · Deadly Days: Roadtrip patch notes · SteamPeaks