Pre-Release Patch Notes: 0.9.8.6

Diecast · published · build 26288396

Hello high rollers!

0.9.8.5 (Pre-Release) is out with some more changes! NOTE: Updating will abandon any active runs.

Shops

  • NEW Dice Dealer: A shop with six dice, and nothin' else

  • NEW Pin Trader: A shop with eight pins, and nothin' else

Unlocks

Changed some unlocks to be easier to complete/less counter-fun.

SPOILERS if you care about unlocks/unlock conditions --->

  • Sisyphus (pin): Lose a run in Endless

  • Rubber Ducky (pin): Have a DEBT of -20 CASH

  • AAA Battery (pin): Play two hundred HANDS

  • D Battery (pin): Play three hundred HANDS

  • Dice Collector (pin): Reach TOTAL MAX dice

<--- SPOILERS DONE

Visuals

  • Added a "new unlock" effect for the Unlocks button to show when you've earned a new unlock (and haven't viewed it yet). Goes away on click or on exiting and resuming the game.

  • Polished up some small Star Map visuals (shop indicators)

  • New background art for new shops

Bugs

  • Fourth Wall, Penthouse, and Route 66 could still be upgraded after being sold, without giving the hand to the player

  • Reworked Crystalmancer's Boots, Robes, and Hat unlocks to use a consistent check

  • Slightly reworked other unlock conditions

  • Fixed Orange Crate not unlocking, and reworked unlock condition to be "TO UNLOCK: Gain 100 CASH from dice and pin effects (across all runs)"

  • Fixed a missing text visual when at TOTAL MAX dice

  • Fading Reverie could lead to a softlock when starting a regular run (stale boss code left behind)