0.9.8.5 (Pre-Release) is out with some more changes! NOTE: Updating will abandon any active runs.
NEW Dice Dealer: A shop with six dice, and nothin' else
NEW Pin Trader: A shop with eight pins, and nothin' else
Changed some unlocks to be easier to complete/less counter-fun.
SPOILERS if you care about unlocks/unlock conditions --->
Sisyphus (pin): Lose a run in Endless
Rubber Ducky (pin): Have a DEBT of -20 CASH
AAA Battery (pin): Play two hundred HANDS
D Battery (pin): Play three hundred HANDS
Dice Collector (pin): Reach TOTAL MAX dice
<--- SPOILERS DONE
Added a "new unlock" effect for the Unlocks button to show when you've earned a new unlock (and haven't viewed it yet). Goes away on click or on exiting and resuming the game.
Polished up some small Star Map visuals (shop indicators)
New background art for new shops
Fourth Wall, Penthouse, and Route 66 could still be upgraded after being sold, without giving the hand to the player
Reworked Crystalmancer's Boots, Robes, and Hat unlocks to use a consistent check
Slightly reworked other unlock conditions
Fixed Orange Crate not unlocking, and reworked unlock condition to be "TO UNLOCK: Gain 100 CASH from dice and pin effects (across all runs)"
Fixed a missing text visual when at TOTAL MAX dice
Fading Reverie could lead to a softlock when starting a regular run (stale boss code left behind)