Patch Notes 0.5.24.1 AND What's Next?

Diecast Playtest · published

Hello high rollers!

With this update I wanted to just play and find some bugs. Below are some changes and tweaks to the playtest.

Bug Fixes

  • Pom Pom dice (and other junk dice) now reroll correctly when using any coin pins

  • Pom Pom dice now activate when bumped by other dice that are rerolled by pins

  • Reworked pin rarity odds to match that of dice (legendary and exotic will appear much less frequently)

Tweaks

  • Reworked Tier 1 difficulty to be slightly easier

  • Made some experimental changes to Tier 2 and 3 difficulties, have a slightly more aggressive target growth for each

  • Nerfed all Limit Break dice to be slightly less powerful when alone. They will still be powerful if you are able to manage rolls and grab a lot of them in your bag.

  • Bosses no longer duplicate when in a run! Now if you face a boss, they won't show up again in the run! This should help individual runs feel more unique, but will also lead to strategies that rely on a single number becoming less reliable. This will change as more bosses get added to the pool in the full release.

What's to come?

I'm really happy with the feedback I've received so far, so I will be preparing for a new Steam event on Wednesday (keep an eye out on socials for updates!) With the start of the event, I'll be opening the playtest up fully! I also have some really exciting news to share coming up in two weeks (keep an eye out on socials again for more).

After I open up the playtest, I'll be pausing updates for a week or so to implement new pins. I will also be taking the demo down Tuesday night, as the current demo on Steam no longer represents the current state of the game. The playtest will be sticking around for a while, though! So don't worry about it going away any time soon.

That's all for now! Happy rolling,

sofamire