Balance Changes

Skills & Raids · published

Hey everyone, I wanted to update the game to make the experience a little more enjoyable. There are still more things that I want to change, but I will work hard on that tomorrow.
Here are the changes for today. The idea of these changes is to make the game a little more challenging to force players to use skills and strategy a little more.

Changes

  • Increased the base damage of poison.
  • Rupture bleeding damage is reduced a bit.
  • Increase Toxic Shield duration and Toxic skin by 8.5s.
  • Increased Toxic Skin poison application chance to 35%
  • Increased the health of sinking graves and cold peaks enemies
  • Perishing deals more damage and consumes more Mshards.
  • Increased Frostbite Damage
  • Increased Tier 3 Encounter chance
  • Increased Damage of Septic Assault.
  • Healing node now recovers a little less health and mana.
  • The boss should now use the other skills with more frequency (he was spawning just eraser bite.)

Minor Fixes

  • Available Quest text is now correctly translated.
  • Fixed a bug where Thunder Strike would paralize a target forever.

I'm really sorry about the bugs and balance issues. Please keep in mind I'm a solo developer and this is my first project, and I couldn't playtest the game as much as I wanted to before release, but with time, I hope it will get better for you. I'm reading all the reviews carefully, and I want to improve the game as much as I can with the time I have.

Also I will add the demo back as some people are requesting it.