ARMED FRAME Playtest · published
- Changed the placement of the weapon switch/purge button to make key configuration easier using Steam's features.
- Changed the display position of the Dialog and operation instructions.
- Added a 3D test stage (tentative) to the Arena.
- Fixed an issue where enemies would disappear (should be fixed now).
- Made Stage 05 slightly easier.
- Weakened the logic of enemy AFs.
- Changed the color of the AF Frame and Shell notation for both allies and enemies.
- Changed the order of enemy AFs in the Arena.
- Adjusted various boosts and added a basic performance-focused type (for testing).
- Fixed material clipping and significantly extended the time until disappearance.
- Made it possible to knock down trees by contact.