Gyro 1.1 Is Here!

major update

Gyro · published · build 24663413

This update brings several requested features, including accessibility, visibility, information and bug fixes.

New accessibility options give players more control.

Subtle sparkle animation gives a slight nudge for new tasks.

Updated microphone textures increases visibility when completed, while bell completed look is improved.

1.1.0 Release Notes

  • Added helpful status information to corners of menu

  • Greatly improved visibility of camera distance-based transparency

  • Rearranged tile & ramp platforms in Room 1.60 to avoid collisions

  • Slightly adjusted starting of Gyro to be dead center

  • Made adjustments to catapult forces

  • Adjusted force required for Gyro's "surprise" sound

  • Added in ability for mouse scroll wheel to navigate UI

  • Allowed right-click, middle-click, spacebar, triggers, north, west, south & joystick buttons to activate tools

  • Disabled four main menu options when submenu is open

  • Added in tab/bumper forward/backward UI navigation

  • Locked cursor when gamepad is in use to avoid unneeded highlighting

  • Decreased "normal" UI elements from 80% to 75% opacity for visibility

  • Allowed for any function key to open menu

  • Allowed number keys to activate tools

  • Added mouse tool precision and movement/navigation axes checkboxes to options menu

  • Fixed ship sound volume in Stage 2

  • Corrected transparency issues with Stage 2 boss parts

  • Incorporated one-second "tool-down" to avoid excessive "head-shake" button mashing

  • Removed pops from background ship sounds

  • Added in subtle sparkle animation to brand-new task items

  • Patched holes underneath trampolines in Room 6.14

  • Corrected holes & issues with getting pushed to the floor above in Room 6.30

  • Incorporated orb fade easing to increase overall visibility

  • Separated out seesaw and boss module eyes as unique tasks

  • Corrected automatic options navigation flow

  • Fixed catapult physics timing

  • Removed tube piece and repositioned items in Room 6.42 to avoid Gyro getting stuck

  • Repositioned dirt piles in Room 6.49

  • Fixed issue with getting trapped behind tubes in corners of Room 3.21

  • Doubled volume of doors opening/closing

  • Updated textures of microphones to be more visible and bells to be more aesthetically pleasing

  • Added in dialog box confirmation to start menu's play button if autosave exists

  • Patched hole in upper-left of Stage 5.03

  • Adjusted all obelisk timing to be fixed

  • Properly positioned door base plate in Room 4.32

  • Made adjustments to plunger forces to prevent being stuck in Room 6.54 and decrease overall vertical force

  • Increased speed of spinner collision detection to prevent breakage in Room 6.60

  • Added in hard-stop ceiling for those that feel like exploring the stars

  • Prevented getting wedged between tubes and walls in Room 4.31 by hiding unneeded tiles

  • Corrected visibility of one grapnel for boss in Room 6.60

  • Repositioned puddle in Room 6.01 for consistency

  • Fixed trap in Room 5.43 by adding in additional switch

  • Added in additional names to credits

  • Reconfigured axes input system in order to get right joystick movement to behave cross-platform

  • Adjusted when Room 1 gets hidden so it doesn't happen too soon

  • Moved obelisk and other items in Room 5.45 to avoid getting trapped