This update brings several requested features, including accessibility, visibility, information and bug fixes.
New accessibility options give players more control.
Subtle sparkle animation gives a slight nudge for new tasks.
Updated microphone textures increases visibility when completed, while bell completed look is improved.
Added helpful status information to corners of menu
Greatly improved visibility of camera distance-based transparency
Rearranged tile & ramp platforms in Room 1.60 to avoid collisions
Slightly adjusted starting of Gyro to be dead center
Made adjustments to catapult forces
Adjusted force required for Gyro's "surprise" sound
Added in ability for mouse scroll wheel to navigate UI
Allowed right-click, middle-click, spacebar, triggers, north, west, south & joystick buttons to activate tools
Disabled four main menu options when submenu is open
Added in tab/bumper forward/backward UI navigation
Locked cursor when gamepad is in use to avoid unneeded highlighting
Decreased "normal" UI elements from 80% to 75% opacity for visibility
Allowed for any function key to open menu
Allowed number keys to activate tools
Added mouse tool precision and movement/navigation axes checkboxes to options menu
Fixed ship sound volume in Stage 2
Corrected transparency issues with Stage 2 boss parts
Incorporated one-second "tool-down" to avoid excessive "head-shake" button mashing
Removed pops from background ship sounds
Added in subtle sparkle animation to brand-new task items
Patched holes underneath trampolines in Room 6.14
Corrected holes & issues with getting pushed to the floor above in Room 6.30
Incorporated orb fade easing to increase overall visibility
Separated out seesaw and boss module eyes as unique tasks
Corrected automatic options navigation flow
Fixed catapult physics timing
Removed tube piece and repositioned items in Room 6.42 to avoid Gyro getting stuck
Repositioned dirt piles in Room 6.49
Fixed issue with getting trapped behind tubes in corners of Room 3.21
Doubled volume of doors opening/closing
Updated textures of microphones to be more visible and bells to be more aesthetically pleasing
Added in dialog box confirmation to start menu's play button if autosave exists
Patched hole in upper-left of Stage 5.03
Adjusted all obelisk timing to be fixed
Properly positioned door base plate in Room 4.32
Made adjustments to plunger forces to prevent being stuck in Room 6.54 and decrease overall vertical force
Increased speed of spinner collision detection to prevent breakage in Room 6.60
Added in hard-stop ceiling for those that feel like exploring the stars
Prevented getting wedged between tubes and walls in Room 4.31 by hiding unneeded tiles
Corrected visibility of one grapnel for boss in Room 6.60
Repositioned puddle in Room 6.01 for consistency
Fixed trap in Room 5.43 by adding in additional switch
Added in additional names to credits
Reconfigured axes input system in order to get right joystick movement to behave cross-platform
Adjusted when Room 1 gets hidden so it doesn't happen too soon
Moved obelisk and other items in Room 5.45 to avoid getting trapped