Build V0.1.578
Published 3:56PM 09-08-2026
Combat and enemies
- Fixed melee attacks sometimes missing valid targets.
- Improved enemy detection and turning behavior.
- Adjusted enemy spawn delays, with shorter delays at higher levels.
- Sped up the slowest enemy death animations.
- Fixed additional cases of floating corpses.
Character stats and abilities
- Corrected racial carrying-capacity and stealth bonuses.
- Updated racial illumination and Dark Sight abilities.
- Added Warrior Endurance, increasing stamina regeneration and reducing sprint stamina costs.
- Updated ability descriptions and localization.
- Restored hover descriptions for all six primary stats in the Character Management panel.
- Tooltips now work while paused.
Interactions and quality of life
-
- Improved interaction reliability.
- Inventory and journal tabs now switch automatically when dragging loot. Dragging equipped items opens the inventory tab.
- Prevented journal entries from being placed in ordinary inventory slots.
- Improved puzzle cursor visibility when opening puzzles while using right-mouse steering.
- Fixed puzzle cancellation and cursor handling.
- Stopped interaction scanning while paused or while a puzzle is open.
- Improved pause-menu settings transitions.
- Improved reactions to swinging doors, allowing steering during a push and preventing door reactions from interrupting skills, resting, or death.
World, visuals, and audio
- Added a new area to LD2.
- Updated lighting across several areas.
- Improved occlusion handling.
- Added distance-based torch shadows.
- Reworked collapsing-floor behavior.
- Adjusted several audio clip volumes.
- Fixed an issue with the FPS overlay.
Save handling and development tools
- Improved narrative progress tracking while preserving existing save compatibility.
- Reduced unnecessary narrative data stored in saves.
- Added a runtime player turnstep toggle for capturing character screenshots.
- Improved character-stat diagnostics.