AUDIOMECH: your music transformed · published
Thanks for the thoughtful feedback in reviews and discussion posts!
increased max blade length (except in training)
bigger and brighter blade impact effect
increased knockback on dragons from blade hits (when bass is strong)
less inertia on directional changes while in bass blade form
decreased maximum size for bass balloons. These were escaping a little too fast once the music's bass had fully inflated them.
increased max blade size for bass walkers
bass walkers will now "jump" with bass hits even more
decreased medium-intensity bullet speed - makes it easier to see enemy bullets moving in sync with their part of the music.
increased enemy bullet max lifespan
some background text was reversed during gameplay
multimedia buttons were sometimes staying highlighted after use