August 21, 2026 Patch - 1

Ricochet Abyss Demo · published

  1. Fixed an issue where some localized text was missing.
  2. Fixed an issue where the per-turn trigger limit for Overheal Charge was not working correctly.
  3. Added a per-turn trigger limit to Chain Reaction.
  4. Energy Cycle now increases Charge Speed.
  5. Optimized the Echocast effect of Whirlwind Staff. Instead of generating additional Whirlwinds, it now increases the number of times each Whirlwind deals Damage, reducing performance overhead.
  6. Fixed an issue where killing an enemy at the start of a turn and triggering a level-up could cause the game to get stuck.
  7. The Corruption cost for Reset Room is now fixed at 10 and no longer scales with floor progression. (Once rooms and drops can be made deterministic through seeds in the future, I’ll consider removing the Corruption cost for resetting rooms entirely.)