Hey everyone!
We're rolling out our first big patch, fixing the most critical issues you reported to us over the weekend.
Critical
- Fixed a bug where the Captain's interactions were missing after loading an autosave made during rest.
- The mission menu can no longer be opened at the wrong moment and soft-lock your progress.
- Fixed the coffee machine.
Story & Characters
- Several dialogues didn't account for whether a character was alive or dead — conversations now behave logically as the story unfolds.
- Fixed the journal entry about Zack — there was a strange bug there.
- Fixed Kelly's lines during the Temple quest when she's just standing by the door. A few of you reported this one.
Sound
Various gameplay fixes
- Fixed getting stuck in the terminal during the Mutiny ending.
- Added a collider to block going out of bounds in the cave during the Cthulhu ending.
- Fixed the journal entry not showing up when you kill Kelly.
- Fixed geometry issues and clipping characters.
- The darts leaderboard should now refresh daily and behave more correctly.
- Input is now properly blocked while the Steam overlay is open.
- Fixed text overflowing UI borders, plus minor translation issues.
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Coming later this week
- A console with a lore Log, where you'll be able to read the notes that the player and other characters find throughout the game.
- An end-of-game screen with your playthrough branches, so you can see how much content you've unlocked across different runs.
- More sound design and dialogue fixes. We're re-listening to every recorded line and bringing the text in line with what's actually said.
We're also keeping a close eye on your comments in the Steam Community and on Discord, and doing our best to respond to everything. Thank you for your feedback — we've put in a huge amount of work, and we'll do our best to close out all remaining issues this week. If you run into anything as you keep playing, let us know!
P.S. If you're enjoying the ride: please consider wishlisting Leviathan: Rhino, a narrative horror project coming this fall! Our team is helping a talented solo developer bring his new game to life — a story about a dying village facing an approaching, colossal Leviathan.
https://store.steampowered.com/app/4784510/Leviathan_Rhino/