Glitch Hunt · published
DEMO UPDATE 1.3
Hello crew members!
We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD. A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!
NEW:
- Versus (local multiplayer mode)
- two game modes in Versus (Deathmatch and Teams)
- Eki (new playable character available in Versus)
- new stats system with end match awards
- new melee system with sword parries
- new damage doors
- better player hit awareness (vignette effect and gamepad rumble)
- upgraded port backdrop
- new control panel idle screen
IMPROVEMENTS:
- general performance improvements
- reworked weapon chip notifications
- reworked tutorial
- reworked skill tree
- changed how permanent skills are unlocked
- reduced switches cutscene time
- added exit battle mode delay
- added overlap area to item info
- turret bullets are harder to destroy
- character abilities can be activated in any state
- reworked all ammo operations
- reworked gamepad rumble
- added corrupt items based on inverse importance (less punishing)
- added more items in shops
- added control panels to first location and all waves rooms
- added a hint chat from jazoo about the destination flag
- moved contracts and second side mission as unlockables in console
- added and arrow pointing at the console after unlocking it
- tweaked all characters abilities
- add bloom and animation to orpad errors
- after equipping items to active slots, cursor returns to drive
- chats have more screen time
- players start with a common memory module
- mission prizes are automatically equipped after collect
- tweaked legendary items rarities
FIXES:
- fixed all easy trap rooms
- fixed vsync issues
- fixed sniper reload times
- fixed all elementals hits particle systems
- hack and attack agents follow owner when target unreachable
- fixed side mission spawner shape
- fixed alert and hint chats
- tweaked auto, semi auto and manual damage multipliers for weapons
- added stomp on turrets
- fixed reposition to passive agents
- fixed button actions progress bar
- explosions deal damage to dashing players
- fixed flamethrower turret neon rotation
- fixed hack agent not completing side mission
- fixed boss turret burn interrupts hack
- fixed ability damage and resistance boosts
- fixed bloom on various objects
- fixed music transitions
- retweaked lecs health boost
There a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)
The game went through a lot of changes since the last update, so expect to lose your previous progress.
Thanks for playing!
George and Tibi
Early Sun Games