Little Sim World · published · build 24784143
We’re finally here.
Little Sim World leaves Early Access and launches into Version 1.0 today, on August 17th.
It’s been a long road. Years of development. Lots of updates. Plenty of bug reports. A few big reworks. And more lessons than we can count. Most importantly, we’ve built Little Sim World alongside all of you.
For us, 1.0 was never about changing a number on Steam. It was about reaching the point where Little Sim World feels like the game we originally set out to make.
A life sim where you can:
Make a home in Little London.
Meet characters and build relationships.
Follow stories and discover new things.
Explore the city and find your own routines.
Shape your little corner of the world your way.
Early Access gave us the chance to find out where we were getting that right. And where we weren’t.
Your feedback changed a lot. Sometimes that meant tweaking something small. Sometimes it meant looking at a whole system and saying, “Okay. We need to redo this.”
That’s why, throughout Early Access, we’ve spent so much time on things like:
Reworking major game systems.
Expanding Little London.
Improving controller support.
Improving multiplayer.
Reducing loading times and improving performance.
Adding quality-of-life changes across the game.
Fixing a frankly impressive number of bugs.
We made these changes because we wanted the everyday experience of playing Little Sim World to feel as user-friendly as possible!
Chapter 3 is included in the 1.0 update, and it’s one of the main reasons this release feels like an important point for Little Sim World. We’ve been working on it for the past several months, and one thing we wanted to move away from was a story that felt like it was only happening to a handful of characters.
The thematic core of Chapter 3 is that Little London itself matters.
Additionally, more of the cast will be able to shine in this chapter, including characters who have been part of your journey since the beginning. Not all of them will have large roles to play, but we wanted the story to feel like something involving the whole city rather than a conflict happening somewhere in the background.
Finally, the chapter also starts emphasising ideas that we have been building towards since the beginning. We will say, however, that the story may not resolve in quite the way people are expecting. We’ve been waiting a long time for people to play this one.
With Chapter 3 in place, the major systems built out, and a huge amount of work going into stability and polish, this finally feels like the right moment to leave Early Access. This is Little Sim World 1.0. And we’re ready.
1.0 is not the end, though.
We also want to be clear about what happens after August 17th. Development does not suddenly stop.
We still plan to:
Fix issues.
Improve the game.
Read your feedback.
Keep supporting Little Sim World.
What we don’t want to do is promise a strict post-launch update schedule before we know what that looks like. Patch sizes may change. Update frequency may change.
We’d rather be transparent about that now than promise dates or features we’re not certain we can deliver.
We also wanted 1.0 to be an easy time for new players to move into Little London.
So Little Sim World will be 40% off during the launch period.
If you’ve been waiting to join us, today is a pretty good time to unpack your boxes.
Thank you. Whether you:
Reported a bug.
Sent us feedback.
Shared screenshots.
Made videos.
Created guides.
Recommended the game to a friend.
Or simply spent a few quiet hours living in Little London.
You helped us get here!
Little Sim World has changed enormously during Early Access because we were able to hear from the people actually playing it. We’re incredibly grateful for that. Thank you.
Now, with all of that being said, finally, onto the update:
The moment you’ve been waiting for is finally here: Chapter 3.
The final chapter of the Little Sim World story brings the full cast of characters together for an unforgettable conclusion.
[spoiler]Chapter 2 left us with plenty of unanswered questions: InfinIT was rising to power, and a sinister plan was revealed to introduce robots into the town of Little London. Something quite contemporary and reflective of our time.[/spoiler]
Now, Chapter 3 explores what happens next. Every character has an important role to play... especially those you might least expect.
Will InfinIT succeed in buying out the entire town? Or can the residents put aside their differences, unite, and save the community they love?
The fate of Little London is about to be decided.
We sincerely hope you enjoy playing it as much as we enjoyed creating this thrilling, contemporary story.
Good luck out there, Little Londoner~
Prevented certain interactable objects from causing potential soft-locks during tutorial.
Optimized the game to run better
Optimized loading to be faster
Decreased gifting requirements to progress Acquaintance and Friend relationship status
Added non-romanceable characters to the Contact App
Added dialogue sounds for a lot of characters
Removed the separate parts of the Cottagecore dress from the game
Updated some characters to only show when they should
Updated formal outfit buff to give shop discount and removed comfort debuff
Fixed Wardrobes becoming unusable in Multiplayer after other players equipped an Outfit from them
Fixed Library Lost Book interaction soft-lock
Fixed animation when transcribing a Text Slab at the Library Writing Desk
Fixed available Plastic Pop Toilet interactions
Fixed apartment dumpster visual bug
Removed visual bug on Library doors
Fixed Pawn Stall taking more than 5 items
Fixed Dumpsters not showing the interaction on certain main quests
Fixed the Player's Map location when walking near the North Apartments area
Fixed Seasonal Decor on world objects to update properly
Fixed building lights to turn off properly
Fixed the contacts app to properly display relationship levels
Updated how quest indicators work for the majority of quests; they should now be clearer
Fixed issues where characters would not rotate properly during cutscenes
Fixed item stands inventory to have 1 slot with 1 quantity
Fixed inventory move to clamp quantity to maximum stack so moving an item with a higher
Refactored multiplayer tooltip for player icons
Refactored multiplayer money transfer with controller support
Refactored world map to correctly clamp the map boundaries on any resolution, scale or zoom.
Reworked Archeology with controller support
Reworked Practice Crafting with controller support
Reworked Patreon names with controller support
Reworked Museum Album with controller support
Moved multiplayer join code and ping to pause menu
Moved multiplayer player icons next to needs and pause menu
Added auto UI Scale detection system (e.g. Steam Deck will default to x1.2 UI scale)
Adjusted Tutorial Pointer behaviour for eating toast
Added size of painting in tooltip
Removed default / completed tags from painting tooltip
Updated multiplayer player icon background to show player favourite colour
Updated multiplayer ping to calculate server latency for host player
Updated translations for (Dialogue, Items and Furniture)
Updated Lesson notifications to not show when Lesson Popups are enabled
Updated brilliant / masterpiece painting quality colours to represent tier 4 / 5
Updated quest indicators to have more clarity
Updated contacts app to properly display when you can talk to a character to progress their relationship
Updated dialogue sound frequency
Updated Little Favours meal delivery text to match Quest UI task text
Updated Post Office blocked door tooltip during tutorial
Fixed pressing item in inventory to move it instead of trying to use it when another inventory is open
Fixed obtaining a Crushed Leaf no longer shows the new item fanfare
Fixed images for Build Mode (Advanced) lesson
Fixed build mode hammer and selection issues
Fixed Ice Cream Machine outline visibility
Fixed render layer order for Retro Couch
Fixed localisation on Regular Sleep Interaction
Fixed pinned quest to pin a different quest if the current quest is not pinned on load
Fixed pinned quest to show correct colours on load
Fixed interaction wheel to position correctly for NPCs
Fixed crash that can occur when going back to main menu
Fixed input to register after scene has loaded
Fixed cursor to hide while in splash or loading screen
Fixed phone app focus when no app is shown on controller
Fixed phone app to back correctly on controller
Fixed phone app shortcuts to disable while app has focus on controller
Fixed NPC character sprites scaling on different aspect ratios
As always, we want to hear from you.
Let us know what you’re most excited about for 1.0, what you’d still like us to improve, or just come and say hello.
Drop your thoughts in the Steam comments or join us over on Discord to chat with the team and the rest of the community.
See you in Little London. 💛
Big love from the Little developers, LSW Team.