Little Sim World Official Release v1.0.0

major update

Little Sim World · build 24784143 · published

On SteamNotes only · this build shipped before we watched the app

Little Sim World 1.0 Launches Today!

We’re finally here.

Little Sim World leaves Early Access and launches into Version 1.0 today, on August 17th.

It’s been a long road. Years of development. Lots of updates. Plenty of bug reports. A few big reworks. And more lessons than we can count. Most importantly, we’ve built Little Sim World alongside all of you.

So, why 1.0 now?

For us, 1.0 was never about changing a number on Steam. It was about reaching the point where Little Sim World feels like the game we originally set out to make.

A life sim where you can:

  • Make a home in Little London.

  • Meet characters and build relationships.

  • Follow stories and discover new things.

  • Explore the city and find your own routines.

  • Shape your little corner of the world your way.

Early Access gave us the chance to find out where we were getting that right. And where we weren’t.

You helped shape 1.0

Your feedback changed a lot. Sometimes that meant tweaking something small. Sometimes it meant looking at a whole system and saying, “Okay. We need to redo this.”

That’s why, throughout Early Access, we’ve spent so much time on things like:

  • Reworking major game systems.

  • Expanding Little London.

  • Improving controller support.

  • Improving multiplayer.

  • Reducing loading times and improving performance.

  • Adding quality-of-life changes across the game.

  • Fixing a frankly impressive number of bugs.

We made these changes because we wanted the everyday experience of playing Little Sim World to feel as user-friendly as possible!

Chapter 3 arrives with 1.0

Chapter 3 is included in the 1.0 update, and it’s one of the main reasons this release feels like an important point for Little Sim World. We’ve been working on it for the past several months, and one thing we wanted to move away from was a story that felt like it was only happening to a handful of characters.

The thematic core of Chapter 3 is that Little London itself matters.

Additionally, more of the cast will be able to shine in this chapter, including characters who have been part of your journey since the beginning. Not all of them will have large roles to play, but we wanted the story to feel like something involving the whole city rather than a conflict happening somewhere in the background.

Finally, the chapter also starts emphasising ideas that we have been building towards since the beginning. We will say, however, that the story may not resolve in quite the way people are expecting. We’ve been waiting a long time for people to play this one.

With Chapter 3 in place, the major systems built out, and a huge amount of work going into stability and polish, this finally feels like the right moment to leave Early Access. This is Little Sim World 1.0. And we’re ready.

1.0 is not the end, though.

We also want to be clear about what happens after August 17th. Development does not suddenly stop.

We still plan to:

  • Fix issues.

  • Improve the game.

  • Read your feedback.

  • Keep supporting Little Sim World.

What we don’t want to do is promise a strict post-launch update schedule before we know what that looks like. Patch sizes may change. Update frequency may change.

We’d rather be transparent about that now than promise dates or features we’re not certain we can deliver.

40% off for launch

We also wanted 1.0 to be an easy time for new players to move into Little London.

So Little Sim World will be 40% off during the launch period.

If you’ve been waiting to join us, today is a pretty good time to unpack your boxes.

And to everyone who joined us in Early Access…

Thank you. Whether you:

  • Reported a bug.

  • Sent us feedback.

  • Shared screenshots.

  • Made videos.

  • Created guides.

  • Recommended the game to a friend.

  • Or simply spent a few quiet hours living in Little London.

You helped us get here!

Little Sim World has changed enormously during Early Access because we were able to hear from the people actually playing it. We’re incredibly grateful for that. Thank you.

Now, with all of that being said, finally, onto the update:

Patch Notes 🗒️ Little Sim World v1.0

Chapter 3

The moment you’ve been waiting for is finally here: Chapter 3.

The final chapter of the Little Sim World story brings the full cast of characters together for an unforgettable conclusion.

[spoiler]Chapter 2 left us with plenty of unanswered questions: InfinIT was rising to power, and a sinister plan was revealed to introduce robots into the town of Little London. Something quite contemporary and reflective of our time.[/spoiler]

Now, Chapter 3 explores what happens next. Every character has an important role to play... especially those you might least expect.

Will InfinIT succeed in buying out the entire town? Or can the residents put aside their differences, unite, and save the community they love?

The fate of Little London is about to be decided.
We sincerely hope you enjoy playing it as much as we enjoyed creating this thrilling, contemporary story.
Good luck out there, Little Londoner~

General Changes/Fixes 🎯

  • Prevented certain interactable objects from causing potential soft-locks during tutorial.

  • Optimized the game to run better

  • Optimized loading to be faster

  • Decreased gifting requirements to progress Acquaintance and Friend relationship status

  • Added non-romanceable characters to the Contact App

  • Added dialogue sounds for a lot of characters

  • Removed the separate parts of the Cottagecore dress from the game

  • Updated some characters to only show when they should

  • Updated formal outfit buff to give shop discount and removed comfort debuff

  • Fixed Wardrobes becoming unusable in Multiplayer after other players equipped an Outfit from them

  • Fixed Library Lost Book interaction soft-lock

  • Fixed animation when transcribing a Text Slab at the Library Writing Desk

  • Fixed available Plastic Pop Toilet interactions

  • Fixed apartment dumpster visual bug

  • Removed visual bug on Library doors

  • Fixed Pawn Stall taking more than 5 items

  • Fixed Dumpsters not showing the interaction on certain main quests

  • Fixed the Player's Map location when walking near the North Apartments area

  • Fixed Seasonal Decor on world objects to update properly

  • Fixed building lights to turn off properly

  • Fixed the contacts app to properly display relationship levels

  • Updated how quest indicators work for the majority of quests; they should now be clearer

  • Fixed issues where characters would not rotate properly during cutscenes

  • Fixed item stands inventory to have 1 slot with 1 quantity

  • Fixed inventory move to clamp quantity to maximum stack so moving an item with a higher 

UI Fixes & Updates 📊

  • Refactored multiplayer tooltip for player icons

  • Refactored multiplayer money transfer with controller support

  • Refactored world map to correctly clamp the map boundaries on any resolution, scale or zoom.

  • Reworked Archeology with controller support

  • Reworked Practice Crafting with controller support

  • Reworked Patreon names with controller support

  • Reworked Museum Album with controller support

  • Moved multiplayer join code and ping to pause menu

  • Moved multiplayer player icons next to needs and pause menu

  • Added auto UI Scale detection system (e.g. Steam Deck will default to x1.2 UI scale)

  • Adjusted Tutorial Pointer behaviour for eating toast

  • Added size of painting in tooltip

  • Removed default / completed tags from painting tooltip

  • Updated multiplayer player icon background to show player favourite colour

  • Updated multiplayer ping to calculate server latency for host player

  • Updated translations for (Dialogue, Items and Furniture)

  • Updated Lesson notifications to not show when Lesson Popups are enabled

  • Updated brilliant / masterpiece painting quality colours to represent tier 4 / 5

  • Updated quest indicators to have more clarity

  • Updated contacts app to properly display when you can talk to a character to progress their relationship

  • Updated dialogue sound frequency

  • Updated Little Favours meal delivery text to match Quest UI task text

  • Updated Post Office blocked door tooltip during tutorial

  • Fixed pressing item in inventory to move it instead of trying to use it when another inventory is open

  • Fixed obtaining a Crushed Leaf no longer shows the new item fanfare

  • Fixed images for Build Mode (Advanced) lesson

  • Fixed build mode hammer and selection issues

  • Fixed Ice Cream Machine outline visibility

  • Fixed render layer order for Retro Couch

  • Fixed localisation on Regular Sleep Interaction

  • Fixed pinned quest to pin a different quest if the current quest is not pinned on load

  • Fixed pinned quest to show correct colours on load

  • Fixed interaction wheel to position correctly for NPCs

  • Fixed crash that can occur when going back to main menu

  • Fixed input to register after scene has loaded

  • Fixed cursor to hide while in splash or loading screen

  • Fixed phone app focus when no app is shown on controller

  • Fixed phone app to back correctly on controller

  • Fixed phone app shortcuts to disable while app has focus on controller

  • Fixed NPC character sprites scaling on different aspect ratios

Tell us what you think

As always, we want to hear from you.

Let us know what you’re most excited about for 1.0, what you’d still like us to improve, or just come and say hello.

Drop your thoughts in the Steam comments or join us over on Discord to chat with the team and the rest of the community.

See you in Little London. 💛

Big love from the Little developers, LSW Team.