v1.0.9.1 - Inspector Hotfix + Lantern Changes

SHAPE SHIFTER · published · build 21945727

Full Changelog:

New Additions

  • Added the option for lanterns to only be activated when receiving a signal

Changes

  • Moved the rosette for featured levels out of the way of the text on the level details panel for better readability

  • Made the "ALWAYS_ON" signal to be always on. Previously you had to use signal 0 for this as a remnant from the days when signals were only allowed to be numbers. (Godot is not a fan of using numbers as strings apparently)

Bugfixes

  • Fixed not being able to edit inspector values half the time

  • Fixed setting the enemy node shape to a value that wasn't possible creating a magic ghost value called NPC_Shape that didn't do anything

  • Fixed switching gravity inverting controls for players who never edited their motion sickness settings

v1.0.9.1 - Inspector Hotfix + Lantern Changes · SHAPE SHIFTER patch notes · SteamPeaks