v1.0.9.2 - Buttons + Grapple point + Native Linux support + Mod support

SHAPE SHIFTER · published · build 22367192

Few changes, lots of additions! This not-so-mini update has a large focus on futureproofing and general stability.

Full Changelog:

New Additions

  • Added Mod support! In the appdata folder there is a new folder for mods containing a README.txt file with instructions on how to use them. Keep in mind this is for advanced users and is currently not connected to the Steam Workshop, but if there's enough interest I might consider adding that

  • Added native Linux support! Linux users now don't need to run shape shifter through proton anymore, so everything should feel a bit more performant

  • Added Button! This block will send a signal when activated by pressing the new keybind (e on keyboard, square / x on controller), and comes with some useful settings like duration and cooldown

  • Added Grapple Point! This block will not allow you to exit its radius when a specific signal is active

  • Added Gravity Portal! When you pass through this portal the gravity will change to a direction set in the inspector, akin to a forced version of the triangle's ability

  • Added a subscription counter to the in-game Workshop level buttons

  • Added a level name display to the pause menu and dispatch screen

  • Added level tampering detection. You are no longer able to play levels that contain custom scripts using an unmodded version of the game. You can of course now make a mod with a library of custom scripts and use those in levels

Changes

  • Added a signal option to RAM Sticks that when disabled makes it not collectible

  • Made the settings menu scrollable to allow for more space for potential future settings

Bugfixes

  • Fixed the circle's ground detection being too weak. You should be able to parkour much better using the circle now.

  • Fixed square clones deactivating signals they had previously activated even when no longer in the trigger area when they despawn

  • Fixed Physics Spawners not resetting when they received their reset signal

  • Fixed ability cooldown vfx and sfx playing on levels where abilities are disabled

  • Fixed the square shape being able to jump infinitely by repeatedly switching to its clone at the right time

  • Fixed holding left and right click in the editor blasting an annoying editor sound on repeat

  • Fixed shape shifting being possible in the dispatch screen

  • Fixed the Delay block not displaying decimal values of its cooldown timer