Oath Eternal Playtest · published
This patch rebalances combat, improves inventory controls and tooltips, and fixes several enemy, quest, input, and level generation issues.
Enemy hit stagger now lasts 0.25 seconds, reduced from 0.5 seconds.
Enemy hit knockback has been increased.
Fixed Archers, Pyromancers, and other enemies sometimes becoming unresponsive after being staggered.
Increased Lightning Strike damage from 20 to 24 per strike and Shuriken Barrage damage from 10 to 20 per shuriken.
Reduced Plague Fly damage from 16 to 10 and Falling Lantern trap damage from 25 to 16.
Fixed Pyromancers facing the wrong direction while retreating.
Fixed the Relic of Pathfinding creating incorrectly placed post-boss portals instead of additional secret portals.
Adjusted vertical doorway transitions to prevent "rubber band" room transitions.
Bosses can no longer drop silver keys, ensuring they drop more valuable items.
Enchanting material slots now accept crafting materials only.
Double-clicking a backpack item now sends it to the stash.
Tab now opens the inventory.
Improved damage-dealing skill descriptions with base damage details.
Skill cooldowns now preserve decimal values instead of rounding to whole numbers.
Item and skill tooltips now remain within the screen, including along the bottom row and on Steam Deck.
Fixed gamepad input being processed while the game is unfocused.
Fixed gamepad item navigation using stale mouse positions when moving between panels.
Improved keyboard and mouse button glyph switching.
Added a GAME PAUSED label to the system menu.
Fixed stale quest controls and quest tracking when turning in handover items.
Knockback now integrates cleanly with the new stagger mechanic: both can occur at the same time.
Removed the old bug reporting system. Please report bugs via Discord (use the Report A Bug button in the main menu).