Patch v0.28.9

Oath Eternal Playtest · published

This patch makes extraction portals opt-in, reworks Stone Golem attacks, streamlines the main menu into a single Play flow, and fixes a range of combat, skill, and UI issues.

HIGH-LEVEL CHANGES:

  • Extraction portals are now opt-in: stand on a portal and press UP or W to use it, so you no longer extract by accident.

PLAYER CHANGES:

  • The Brawn passive skill now applies its bonus immediately: the character sheet updates right away and affected attributes correctly display in blue.

  • The Decapitation passive now uses a separate execute threshold against bosses (triggers at 10% HP remaining instead of 25%).

  • Improved the Blinding Strikes passive skill description.

ENEMIES AND COMBAT:

  • Reworked Stone Golem attacks and hit detection for more reliable, readable combat.

  • Fixed the Chain Lightning relic causing an infinite chain and a multi-second freeze.

  • Fixed exploding enemies respawning if you changed rooms mid-explosion.

  • Adjusted falling corpse behavior for flying enemies.

  • Improved collision for the final boss enemy.

LEVEL GENERATION:

  • Fixed the player spawning at the wrong height in Oathbound Chamber rooms.

ITEMIZATION:

  • Fixed Legendary items rolling an extra, unintended affix. Existing items are unchanged.

UI AND MENU SYSTEMS:

  • Unified the New Game and Continue options into a single Play flow, and reworked save slot selection to make it clear that creating a new character won't overwrite existing ones.

  • Added and improved on-screen hint text for stash and merchant operations.

  • The camp scene no longer pauses while navigating menus.

  • Fixed Steam controller navigation on the on-screen keyboard.

  • Fixed Hall of Fame column widths so names display consistently.

MISCELLANEOUS, PERFORMANCE, AND BUG FIXES:

  • Fixed a crash when pressing B during the story intro sequence.

  • Added a Playtesters section to the credits. Reach out on Discord to be added!