Oath Eternal Playtest · published
This patch makes extraction portals opt-in, reworks Stone Golem attacks, streamlines the main menu into a single Play flow, and fixes a range of combat, skill, and UI issues.
Extraction portals are now opt-in: stand on a portal and press UP or W to use it, so you no longer extract by accident.
The Brawn passive skill now applies its bonus immediately: the character sheet updates right away and affected attributes correctly display in blue.
The Decapitation passive now uses a separate execute threshold against bosses (triggers at 10% HP remaining instead of 25%).
Improved the Blinding Strikes passive skill description.
Reworked Stone Golem attacks and hit detection for more reliable, readable combat.
Fixed the Chain Lightning relic causing an infinite chain and a multi-second freeze.
Fixed exploding enemies respawning if you changed rooms mid-explosion.
Adjusted falling corpse behavior for flying enemies.
Improved collision for the final boss enemy.
Fixed the player spawning at the wrong height in Oathbound Chamber rooms.
Fixed Legendary items rolling an extra, unintended affix. Existing items are unchanged.
Unified the New Game and Continue options into a single Play flow, and reworked save slot selection to make it clear that creating a new character won't overwrite existing ones.
Added and improved on-screen hint text for stash and merchant operations.
The camp scene no longer pauses while navigating menus.
Fixed Steam controller navigation on the on-screen keyboard.
Fixed Hall of Fame column widths so names display consistently.
Fixed a crash when pressing B during the story intro sequence.
Added a Playtesters section to the credits. Reach out on Discord to be added!