Oath Eternal Playtest · published
This patch fixes several reported issues, and includes a minor defensive and damage rebalance for the endgame. It adds or improves help tooltips, adds a Hall of Fame death counter, and fixes HUD and stash issues.
Rebalanced endgame defenses and damage: mitigation stats are now capped at 75%, several defensive curves are reduced at the high end, top-end weapon damage is lowered, and enemy damage now scales more appropriately in later levels.
Block Chance is now capped at 75%.
Physical Damage Reduction (PDR) and Magic Damage Reduction (MDR) are now capped at 75%.
Reduced the Physical Damage Reduction and Dodge curves by roughly 20% at the high end.
Stalwart Defender now grants 2% Block Chance per point (down from 4%).
Titan now grants 4% Physical Damage Reduction per point (down from 5%).
Ultimate skills can no longer be activated when no enemies are in range.
Improved the Adaptivity skill description.
Enemy damage now scales more appropriately in later levels.
Increased Crystallized Golem HP.
Fixed the Pyromancer facing the wrong direction while moving (again).
Flattened the base weapon damage curve, reducing damage by about 25% at the highest end, with no change to starter equipment.
Added Magic Damage affixes now roll +1 damage (down from +3 at the highest tier).
Fixed a bug that allowed items to share the same position in a full stash.
Added tooltip descriptions for Physical Resist and Magic Resist.
Added a death counter to the Hall of Fame.
Fixed the MP bar not always appearing on the HUD.
Added initial support for Chinese, Japanese, and Korean player names.
Added new playtester names to the credits. Reach out on Discord to be added!