Patch v0.28.10

Oath Eternal Playtest · published

This patch fixes several reported issues, and includes a minor defensive and damage rebalance for the endgame. It adds or improves help tooltips, adds a Hall of Fame death counter, and fixes HUD and stash issues.

HIGH-LEVEL CHANGES:

  • Rebalanced endgame defenses and damage: mitigation stats are now capped at 75%, several defensive curves are reduced at the high end, top-end weapon damage is lowered, and enemy damage now scales more appropriately in later levels.

PLAYER CHANGES:

  • Block Chance is now capped at 75%.

  • Physical Damage Reduction (PDR) and Magic Damage Reduction (MDR) are now capped at 75%.

  • Reduced the Physical Damage Reduction and Dodge curves by roughly 20% at the high end.

  • Stalwart Defender now grants 2% Block Chance per point (down from 4%).

  • Titan now grants 4% Physical Damage Reduction per point (down from 5%).

  • Ultimate skills can no longer be activated when no enemies are in range.

  • Improved the Adaptivity skill description.

ENEMIES AND COMBAT:

  • Enemy damage now scales more appropriately in later levels.

  • Increased Crystallized Golem HP.

  • Fixed the Pyromancer facing the wrong direction while moving (again).

ITEMIZATION:

  • Flattened the base weapon damage curve, reducing damage by about 25% at the highest end, with no change to starter equipment.

  • Added Magic Damage affixes now roll +1 damage (down from +3 at the highest tier).

UI AND MENU SYSTEMS:

  • Fixed a bug that allowed items to share the same position in a full stash.

  • Added tooltip descriptions for Physical Resist and Magic Resist.

  • Added a death counter to the Hall of Fame.

  • Fixed the MP bar not always appearing on the HUD.

  • Added initial support for Chinese, Japanese, and Korean player names.

MISCELLANEOUS, PERFORMANCE, AND BUG FIXES:

  • Added new playtester names to the credits. Reach out on Discord to be added!