Patch v0.32.0

Oath Eternal Playtest · published

This release is a major visual and animation refresh for the menus and HUD, with improved extraction reliability and clearer combat feedback.

HIGH-LEVEL CHANGES:

  • Refreshed the look and feel of menus throughout the game with consistent styling, clearer typography, and more responsive animations.

  • Added smoother visual feedback across menus, dialogs, tooltips, inventory interactions, and in-raid text.

ENEMIES AND COMBAT:

  • Skeleton block animations now play correctly.

LEVEL GENERATION:

  • Every level now includes a paid extraction option.

  • Boss teleporter portals now only spawn if the associated boss door has been discovered (previously they only required discovering the nearby teleporter).

UI AND MENU SYSTEMS:

  • Health, Mana, and Barrier bars now briefly show recent losses for clearer combat feedback.

  • Added directional wipe transitions between menus.

  • Menus now share a consistent visual style, including rounded buttons, improved spacing, clearer focus states, and smoother hover and press animations.

  • Reorganized the Options menu into clearer Game, Video, and Audio sections.

  • Controls and Hall of Fame menus now scale correctly across supported UI scales.

  • Stash tabs now show keyboard and controller navigation glyphs. You can switch tabs with Q/E or LB/RB.

ART, SOUND, AND MUSIC:

  • Added attack impact particles to the Crystallized Golem.

MISCELLANEOUS, PERFORMANCE, AND BUG FIXES:

  • Improved font filtering and menu text readability.