Patch v0.32.3

Oath Eternal Playtest · published

This patch adds five new Relics, expands enemy attack variety, reworks the Cryptic Vault, improves combat hit detection, and fixes quest progress and merchant UI issues.

HIGH-LEVEL CHANGES:

  • Added five Relics, including three new Legendary Relics exclusive to Elite mode.

  • Expanded the attack variety of Goblins, Servants of the Profane, Pyromancers, Exactors of Penitence, and Bats.

  • Reworked the Cryptic Vault to include new rewards.

ENEMIES AND COMBAT:

  • Goblins now alternate between two melee attacks, including a backflip, and periodically throw explosive bombs.

  • Servants of the Profane can now fire aimed void projectiles and summon a sustained rain of void projectiles.

  • Pyromancers now cast Scorching Ray instead of launching Fireballs.

  • Exactors of Penitence now throw spectral knives instead of Fireballs and use their ranged attack more frequently.

  • Bats now alternate between two attack animations.

  • Crystallized Golems and Exactors of Pain now correctly use unblockable attacks, and Golem enemies resist knockback.

  • Improved attack timing and hit detection across many enemies, including Moss Golems, armored enemies, Dark Defilers, Drakes, Flame Hounds, Shieldbearers, and Swordmasters.

LEVEL GENERATION:

  • Cryptic Vaults now include dedicated rewards behind the locked door.

ITEMIZATION:

  • Added Relic of Shimmering and Relic of Haste, replacing the prior Relic of Exploration and Relic of Pathfinding.

  • Relics of Pathfinding and Exploration no longer drop, and their raid-duration effects have been disabled. Existing copies remain but have no effect.

  • Added three new Elite-only legendary Relics: Relic of Sacrifice, Relic of Inversion, and Relic of Channeling.

  • Elite bosses can now drop Legendary Relics. The three new Legendary Relics are exclusive to the Elite Horror of Veynhold.

OUT OF RAID EXPERIENCE:

  • Extraction quests correctly now display their current progress in the Journal and merchant quest menus.

UI AND MENU SYSTEMS:

  • Standardized the size and appearance of the Quests tab across all merchants.

  • Fixed the Jeweler's quest notification dot appearing in the wrong location.

  • Fixed intermittent focus and tooltip animation errors in merchant, stash, and Camp menus.